- Add all required assembly references (mscorlib, netstandard, System.dll, System.Core.dll) - Use GameManager.ChatMessageServer instead of NetPackageChat - Use Log.Out (proper 7DTD API) instead of Debug.Log
- Use NetPackageChat instead of non-existent ChatCommandManager - Use Debug.Log instead of Log.Out - Add UnityEngine namespace
- Intercepts chat messages starting with /bot - Logs them to telnet only - Prevents display in game chat