Add basic bot command mod
- Intercepts chat messages starting with /bot - Logs them to telnet only - Prevents display in game chat
This commit is contained in:
28
Harmony/BotCommandPatch.cs
Normal file
28
Harmony/BotCommandPatch.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using HarmonyLib;
|
||||
using System.Reflection;
|
||||
|
||||
public class BotCommandMod : IModApi
|
||||
{
|
||||
public void InitMod(Mod _modInstance)
|
||||
{
|
||||
Log.Out("[BotCommandMod] Loading");
|
||||
var harmony = new Harmony("com.botcommand.mod");
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
Log.Out("[BotCommandMod] Loaded");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(ChatCommandManager))]
|
||||
[HarmonyPatch("ExecuteCommand")]
|
||||
public class ChatCommandPatch
|
||||
{
|
||||
static bool Prefix(string _command, ClientInfo _cInfo)
|
||||
{
|
||||
if (_command != null && _command.StartsWith("/bot "))
|
||||
{
|
||||
Log.Out($"[Bot] {(_cInfo != null ? _cInfo.playerName : "Server")}: {_command}");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user