117 lines
4.5 KiB
Python
117 lines
4.5 KiB
Python
from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from os import path, pardir
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import re
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(origin_module, module, regex_result):
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command = regex_result.group("command")
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steamid = regex_result.group("player_steamid")
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active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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player_dict = (
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module.dom.data.get("module_players", {})
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.get("elements", {})
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.get(active_dataset, {})
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.get(steamid, {})
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)
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if len(player_dict) < 1:
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return False
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result = re.match(r"^.*st.*\sonslaught\s(?P<onslaught_options>.*)", command)
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if result:
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onslaught_options = result.group("onslaught_options")
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else:
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""" no options provided
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might later chose the location one is standing in and owns, or let some other stuff happen
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"""
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onslaught_options = None
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if command.startswith("/start onslaught"):
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""" check if the player is inside a location which allows onslaught to be enabled """
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# let's iterate through all suitable locations
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for onslaught_location in origin_module.get_elements_by_type("is_onslaught"):
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# only proceed with the player is inside a dedicated location
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if any([
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onslaught_options in ["everywhere", onslaught_location["identifier"]],
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origin_module.position_is_inside_boundary(player_dict, onslaught_location)
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]):
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# fire onslaught in all selected locations
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event_data = ['onslaught', {
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'onslaught_options': onslaught_options,
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'location_owner': onslaught_location['owner'],
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'location_identifier': onslaught_location['identifier'],
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'action': 'start onslaught'
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}]
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module.trigger_action_hook(origin_module, event_data=event_data, dispatchers_steamid=steamid)
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elif command.startswith("/stop onslaught"):
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for onslaught_location in origin_module.get_elements_by_type("is_onslaught"):
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# only proceed with the player is inside a dedicated location
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if any([
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onslaught_options in ["everywhere", onslaught_location["identifier"]],
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origin_module.position_is_inside_boundary(player_dict, onslaught_location)
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]):
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# fire onslaught in all selected locations
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event_data = ['onslaught', {
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'location_owner': onslaught_location['owner'],
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'location_identifier': onslaught_location['identifier'],
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'action': 'stop onslaught'
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}]
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module.trigger_action_hook(origin_module, event_data=event_data, dispatchers_steamid=steamid)
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triggers = {
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"start onslaught": r"\'(?P<player_name>.*)\'\:\s(?P<command>\/start\sonslaught.*)",
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"stop onslaught": r"\'(?P<player_name>.*)\'\:\s(?P<command>\/stop\sonslaught.*)"
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}
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trigger_meta = {
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"description": "will start the onslaught event in a specified location",
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"main_function": main_function,
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"triggers": [
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{
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"identifier": "start onslaught (Alloc)",
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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telnet_prefixes["Allocs"]["chat"] +
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triggers["start onslaught"]
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),
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"callback": main_function
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},
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{
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"identifier": "stop onslaught (Alloc)",
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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telnet_prefixes["Allocs"]["chat"] +
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triggers["stop onslaught"]
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),
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"callback": main_function
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},
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{
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"identifier": "start onslaught (BCM)",
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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telnet_prefixes["BCM"]["chat"] +
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triggers["start onslaught"]
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),
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"callback": main_function
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},
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{
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"identifier": "stop onslaught (BCM)",
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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telnet_prefixes["BCM"]["chat"] +
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triggers["stop onslaught"]
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),
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"callback": main_function
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}
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]
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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