from bot import loaded_modules_dict, telnet_prefixes from os import path, pardir from time import sleep, time import re module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir))) action_name = path.basename(path.abspath(__file__))[:-3] def main_function(module, event_data, dispatchers_steamid=None): timeout = 5 # [seconds] timeout_start = time() event_data[1]["action_identifier"] = action_name target_player_steamid = event_data[1].get("steamid", None) mute_status = event_data[1].get("mute_status", None) # Get player entity ID - game requires entity ID instead of steamid dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None) player_dict = ( module.dom.data .get("module_players", {}) .get("elements", {}) .get(dataset, {}) .get(target_player_steamid, {}) ) player_entity_id = player_dict.get("id") if not player_entity_id: module.callback_fail(callback_fail, module, event_data, dispatchers_steamid) return command = "bc-mute {} {}".format(player_entity_id, mute_status) if not module.telnet.add_telnet_command_to_queue(command): module.callback_fail(callback_fail, module, event_data, dispatchers_steamid) return poll_is_finished = False # Modern format: timestamps ARE present in "Executing command" lines regex = ( telnet_prefixes["telnet_log"]["timestamp"] + r"Executing\scommand\s\'" + command + r"\'\sby\sTelnet\sfrom\s(?P.*)" ) while not poll_is_finished and (time() < timeout_start + timeout): sleep(0.25) match = False for match in re.finditer(regex, module.telnet.telnet_buffer, re.DOTALL): poll_is_finished = True if match: module.callback_success(callback_success, module, event_data, dispatchers_steamid, match) return module.callback_fail(callback_fail, module, event_data, dispatchers_steamid) def callback_success(module, event_data, dispatchers_steamid, match=None): target_player_steamid = event_data[1].get("steamid", None) flag_player_to_be_muted = event_data[1].get("mute_status", None) active_dataset = event_data[1].get("dataset", None) module.dom.data.upsert({ "module_players": { "elements": { active_dataset: { target_player_steamid: { "is_muted": flag_player_to_be_muted } } } } }) pass def callback_fail(module, event_data, dispatchers_steamid): pass action_meta = { "description": "mutes or unmutes a given player", "main_function": main_function, "callback_success": callback_success, "callback_fail": callback_fail, "requires_telnet_connection": True, "enabled": True } loaded_modules_dict["module_" + module_name].register_action(action_name, action_meta)