Release 0.9.0

This commit is contained in:
2025-11-21 07:26:02 +01:00
committed by ecv
commit 472f0812e7
240 changed files with 20033 additions and 0 deletions

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from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def send_player_update_to_map(*args, **kwargs):
"""Send player updates to map view via socket.io"""
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", {})
if updated_values_dict is None:
return
# Get steamid and dataset
steamid = updated_values_dict.get("steamid")
dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
if not all([dataset, steamid]):
return
# Get full player data from DOM
player_dict = (
module.dom.data
.get("module_players", {})
.get("elements", {})
.get(dataset, {})
.get(steamid, {})
)
if not player_dict:
return
# Check which clients are viewing the map
locations_module = loaded_modules_dict.get("module_locations")
if not locations_module:
return
for clientid in module.webserver.connected_clients.keys():
# Check if client is viewing the map in the locations widget
current_view = (
locations_module.dom.data
.get("module_locations", {})
.get("visibility", {})
.get(clientid, {})
.get("current_view", None)
)
if current_view != "map":
continue
# Prepare player update data
pos = player_dict.get("pos", {})
if not pos:
continue
player_update_data = {
"steamid": steamid,
"name": player_dict.get("name", "Player"),
"level": player_dict.get("level", 0),
"health": player_dict.get("health", 0),
"zombies": player_dict.get("zombies", 0),
"deaths": player_dict.get("deaths", 0),
"players": player_dict.get("players", 0),
"score": player_dict.get("score", 0),
"ping": player_dict.get("ping", 0),
"is_muted": player_dict.get("is_muted", False),
"is_authenticated": player_dict.get("is_authenticated", False),
"in_limbo": player_dict.get("in_limbo", False),
"is_initialized": player_dict.get("is_initialized", False),
"permission_level": player_dict.get("permission_level", None),
"dataset": dataset,
"position": {
"x": float(pos.get("x", 0)),
"y": float(pos.get("y", 0)),
"z": float(pos.get("z", 0))
}
}
module.webserver.send_data_to_client_hook(
module,
payload=player_update_data,
data_type="player_position_update",
clients=[clientid]
)
trigger_meta = {
"description": "sends player updates to webmap clients",
"main_function": send_player_update_to_map,
"handlers": {
# Listen to all player field updates that are relevant for the map
"module_players/elements/%map_identifier%/%steamid%/pos": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/health": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/level": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/zombies": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/deaths": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/players": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/score": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/ping": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/is_muted": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/is_authenticated": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/in_limbo": send_player_update_to_map,
"module_players/elements/%map_identifier%/%steamid%/is_initialized": send_player_update_to_map,
}
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)