Release 0.9.0
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115
bot/modules/players/triggers/entered_telnet.py
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115
bot/modules/players/triggers/entered_telnet.py
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from .discord_webhook import DiscordWebhook
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from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(origin_module, module, regex_result):
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command = regex_result.group("command")
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active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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player_steamid = regex_result.group("player_steamid")
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existing_player_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(active_dataset, {})
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.get(player_steamid, None)
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)
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last_seen_gametime_string = module.game_environment.get_last_recorded_gametime_string()
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executed_trigger = False
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player_dict = {}
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if command in ["Authenticating", "connected"]:
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if existing_player_dict is None:
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player_dict = {
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"name": regex_result.group("player_name"),
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"steamid": player_steamid,
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"pos": {
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"x": 0,
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"y": 0,
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"z": 0,
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},
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"dataset": active_dataset,
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"owner": player_steamid,
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"last_seen_gametime": last_seen_gametime_string
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}
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else:
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player_dict.update(existing_player_dict)
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player_dict.update({
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"is_online": True,
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"in_limbo": True,
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"is_initialized": False,
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})
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if command == "connected":
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player_dict.update({
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"id": regex_result.group("entity_id"),
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"ip": regex_result.group("player_ip"),
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"steamid": player_steamid,
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"owner": player_steamid
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})
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player_name = player_dict.get("name", regex_result.group("player_name"))
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payload = '{} is logging into {} at {}'.format(player_name, active_dataset, last_seen_gametime_string)
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discord_payload_url = origin_module.options.get("discord_webhook", None)
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if discord_payload_url is not None:
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webhook = DiscordWebhook(
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url=discord_payload_url,
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content=payload
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)
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webhook.execute()
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executed_trigger = True
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if all([
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executed_trigger is True,
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active_dataset is not None,
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player_steamid is not None,
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len(player_dict) >= 1
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]):
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module.dom.data.upsert({
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"module_players": {
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"elements": {
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active_dataset: {
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player_steamid: player_dict
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}
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}
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}
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})
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trigger_meta = {
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"description": "reacts to telnets player discovery messages for real time responses!",
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"main_function": main_function,
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"triggers": [
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{
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"\[Steamworks.NET\]\s"
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r"(?P<command>.*)\s"
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r"player:\s(?P<player_name>.*)\s"
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r"SteamId:\s(?P<player_steamid>\d+)\s(.*)"
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),
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"callback": main_function
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}, {
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"Player\s"
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r"(?P<command>.*), "
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r"entityid=(?P<entity_id>.*), "
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r"name=(?P<player_name>.*), "
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r"steamid=(?P<player_steamid>.*), "
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r"steamOwner=(?P<owner_id>.*), "
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r"ip=(?P<player_ip>.*)"
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),
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"callback": main_function
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}
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]
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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