Release 0.9.0

This commit is contained in:
2025-11-21 07:26:02 +01:00
committed by ecv
commit 472f0812e7
240 changed files with 20033 additions and 0 deletions

View File

@@ -0,0 +1,64 @@
from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
action_name = path.basename(path.abspath(__file__))[:-3]
def main_function(module, event_data, dispatchers_steamid=None):
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
player_to_be_updated_steamid = event_data[1].get("steamid", None)
permission_level = event_data[1].get("level", 1000)
event_data[1]["action_identifier"] = action_name
event_data[1]["fail_reason"] = []
player_to_be_updated = (
module.dom.data
.get("module_players", {})
.get("elements", {})
.get(active_dataset, {})
.get(player_to_be_updated_steamid, None)
)
if player_to_be_updated is not None:
module.dom.data.upsert({
"module_players": {
"elements": {
active_dataset: {
player_to_be_updated_steamid: {
"permission_level": permission_level
}
}
}
}
})
module.callback_success(callback_success, module, event_data, dispatchers_steamid)
return
else:
event_data[1]["fail_reason"].append(
"player does not exist on this server / has not logged in yet t create a file"
)
module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
def callback_success(module, event_data, dispatchers_steamid, match=None):
pass
def callback_fail(module, event_data, dispatchers_steamid):
pass
action_meta = {
"description": "updates a players profiles permission data",
"main_function": main_function,
"callback_success": callback_success,
"callback_fail": callback_fail,
"requires_telnet_connection": True,
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_action(action_name, action_meta)