Release 0.9.0
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114
bot/modules/players/actions/teleport_player.py
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114
bot/modules/players/actions/teleport_player.py
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from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from bot.logger import get_logger
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from os import path, pardir
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from time import sleep, time
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import re
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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action_name = path.basename(path.abspath(__file__))[:-3]
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logger = get_logger("players.teleport_player")
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def main_function(module, event_data, dispatchers_steamid=None):
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timeout = 6 # [seconds]
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timeout_start = time()
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event_data[1]["action_identifier"] = action_name
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target_coordinates = event_data[1].get("coordinates", None)
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player_to_be_teleported_steamid = event_data[1].get("steamid", None)
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dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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player_to_be_teleported_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(dataset, {})
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.get(player_to_be_teleported_steamid, {})
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)
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player_coordinates = player_to_be_teleported_dict.get("pos", None)
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if all([
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dataset is not None,
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target_coordinates is not None,
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player_coordinates is not None
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]) and all([
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# no sense in porting a player to a place they are already standing on ^^
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target_coordinates != player_coordinates
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]):
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# Use entity ID instead of steamid - game requires entity ID now
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player_entity_id = player_to_be_teleported_dict.get("id")
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if not player_entity_id:
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event_data[1]["fail_reason"] = "player entity ID not found"
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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return
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command = (
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"teleportplayer {player_to_be_teleported} {pos_x} {pos_y} {pos_z}"
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).format(
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player_to_be_teleported=player_entity_id,
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pos_x=int(float(target_coordinates["x"])),
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pos_y=int(float(target_coordinates["y"])),
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pos_z=int(float(target_coordinates["z"]))
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)
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if not module.telnet.add_telnet_command_to_queue(command):
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event_data[1]["fail_reason"] = "duplicate command"
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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return
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poll_is_finished = False
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regex = (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"PlayerSpawnedInWorld\s"
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r"\("
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r"reason: (?P<command>.+?),\s"
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r"position: (?P<pos_x>.*),\s(?P<pos_y>.*),\s(?P<pos_z>.*)"
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r"\):\s"
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r"EntityID={entity_id},\s".format(entity_id=player_to_be_teleported_dict.get("id")) +
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r"PlayerID='{player_to_be_teleported}',\s".format(player_to_be_teleported=player_to_be_teleported_steamid) +
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r"OwnerID='{player_to_be_teleported}',\s".format(player_to_be_teleported=player_to_be_teleported_steamid) +
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r"PlayerName='(?P<player_name>.*)'"
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)
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while not poll_is_finished and (time() < timeout_start + timeout):
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match = False
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for match in re.finditer(regex, module.telnet.telnet_buffer, re.DOTALL):
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poll_is_finished = True
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if match:
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module.callback_success(callback_success, module, event_data, dispatchers_steamid, match)
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return
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sleep(0.25)
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event_data[1]["fail_reason"] = "action timed out"
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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return
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event_data[1]["fail_reason"] = "insufficient data for execution"
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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return
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def callback_success(module, event_data, dispatchers_steamid, match=None):
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player_to_be_teleported = event_data[1].get("steamid", None)
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dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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def callback_fail(module, event_data, dispatchers_steamid):
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logger.error("teleport_failed",
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user=dispatchers_steamid,
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target=event_data[1].get("steamid"),
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reason=event_data[1].get("fail_reason", "no reason known"))
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action_meta = {
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"description": "teleports a player",
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"main_function": main_function,
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"callback_success": callback_success,
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"callback_fail": callback_fail,
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"requires_telnet_connection": True,
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"enabled": True
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}
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loaded_modules_dict["module_" + module_name].register_action(action_name, action_meta)
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