Release 0.9.0
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68
bot/modules/permissions/triggers/entered_telnet.py
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68
bot/modules/permissions/triggers/entered_telnet.py
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from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(origin_module, module, regex_result):
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command = regex_result.group("command")
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active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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player_steamid = regex_result.group("player_steamid")
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existing_player_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(active_dataset, {})
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.get(player_steamid, None)
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)
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if command == "connected":
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# we want to mute completely new players and players that are not authenticated on login.
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if existing_player_dict is not None:
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default_player_password = module.default_options.get("default_player_password", None)
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player_is_authenticated = existing_player_dict.get("is_authenticated", False)
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if not player_is_authenticated and default_player_password is not None:
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is_muted = True
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else:
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is_muted = False
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event_data = ['set_player_mute', {
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'dataset': module.dom.data.get("module_game_environment", {}).get("active_dataset", None),
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'player_steamid': player_steamid,
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'is_muted': is_muted
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}]
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module.trigger_action_hook(origin_module, event_data=event_data)
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trigger_meta = {
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"description": "reacts to telnets player discovery messages for real time responses!",
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"main_function": main_function,
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"triggers": [
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{
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"\[Steamworks.NET\]\s"
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r"(?P<command>.*)\s"
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r"player:\s(?P<player_name>.*)\s"
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r"SteamId:\s(?P<player_steamid>\d+)\s(.*)"
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),
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"callback": main_function
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}, {
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"Player\s"
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r"(?P<command>.*), "
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r"entityid=(?P<entity_id>.*), "
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r"name=(?P<player_name>.*), "
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r"steamid=(?P<player_steamid>.*), "
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r"steamOwner=(?P<owner_id>.*), "
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r"ip=(?P<player_ip>.*)"
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),
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"callback": main_function
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}
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]
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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@@ -0,0 +1,43 @@
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from bot import loaded_modules_dict
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(*args, **kwargs):
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module = args[0]
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updated_values_dict = kwargs.get("updated_values_dict", {})
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player_steamid = kwargs.get("dispatchers_steamid", None)
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is_authenticated = updated_values_dict.get("is_authenticated", None)
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try:
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if all([
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is_authenticated is not None,
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player_steamid is not None
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]):
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event_data = ['set_player_mute', {
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'dataset': module.dom.data.get("module_game_environment", {}).get("active_dataset", None),
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'player_steamid': player_steamid
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}]
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if is_authenticated:
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event_data[1]["is_muted"] = False
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else:
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event_data[1]["is_muted"] = True
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module.trigger_action_hook(module, event_data=event_data)
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except AttributeError:
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pass
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trigger_meta = {
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"description": "reacts to a players authentication change",
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"main_function": main_function,
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"handlers": {
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"module_players/elements/%map_identifier%/%steamid%/is_authenticated": main_function,
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}
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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62
bot/modules/permissions/triggers/player_moved.py
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62
bot/modules/permissions/triggers/player_moved.py
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from bot import loaded_modules_dict
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(*args, **kwargs):
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module = args[0]
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original_values_dict = kwargs.get("original_values_dict", {})
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updated_values_dict = kwargs.get("updated_values_dict", {})
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dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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found_lobby = False
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for lobby in module.locations.get_elements_by_type("is_lobby"):
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lobby_dict = lobby
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found_lobby = True
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if found_lobby is False:
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return
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# only dive into this when not authenticated
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if original_values_dict.get("is_authenticated", False) is False and any([
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original_values_dict.get("pos", {}).get("x") != updated_values_dict.get("pos", {}).get("x"),
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original_values_dict.get("pos", {}).get("y") != updated_values_dict.get("pos", {}).get("y"),
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original_values_dict.get("pos", {}).get("z") != updated_values_dict.get("pos", {}).get("z")
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]):
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on_the_move_player_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(dataset, {})
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.get(updated_values_dict.get("steamid"), {})
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)
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pos_is_inside_coordinates = module.locations.position_is_inside_boundary(updated_values_dict, lobby_dict)
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if pos_is_inside_coordinates is True:
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# nothing to do, we are inside the lobby
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return
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# no early exits, seems like the player is outside an active lobby without any authentication!
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# seems like we should port ^^
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event_data = ['teleport_to_coordinates', {
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'location_coordinates': {
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"x": lobby_dict["coordinates"]["x"],
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"y": lobby_dict["coordinates"]["y"],
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"z": lobby_dict["coordinates"]["z"]
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},
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'steamid': on_the_move_player_dict.get("steamid")
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}]
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module.trigger_action_hook(module.locations, event_data=event_data)
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trigger_meta = {
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"description": "reacts to every players move!",
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"main_function": main_function,
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"handlers": {
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"module_players/elements/%map_identifier%/%steamid%/pos": main_function,
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}
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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