Release 0.9.0
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61
bot/modules/locations/triggers/player_died.py
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61
bot/modules/locations/triggers/player_died.py
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from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(origin_module, module, regex_result):
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player_name = regex_result.group("player_name")
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command = regex_result.group("command")
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active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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all_players_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(active_dataset)
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)
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steamid = None
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servertime_player_died = "n/A"
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for player_steamid, player_dict in all_players_dict.items():
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if player_dict["name"] == player_name:
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steamid = player_steamid
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servertime_player_died = player_dict.get("last_seen_gametime", servertime_player_died)
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break
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if steamid is None:
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return
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if command == 'died':
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event_data = ['edit_location', {
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'location_coordinates': {
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"x": player_dict["pos"]["x"],
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"y": player_dict["pos"]["y"],
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"z": player_dict["pos"]["z"]
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},
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'location_name': "Place of Death",
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'action': 'edit',
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'location_enabled': True,
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'last_changed': servertime_player_died
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}]
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module.trigger_action_hook(origin_module, event_data=event_data, dispatchers_steamid=steamid)
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trigger_meta = {
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"description": "reacts to telnets player dying message",
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"main_function": main_function,
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"triggers": [
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{
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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telnet_prefixes["GMSG"]["command"]
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),
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"callback": main_function
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}
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]
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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