Release 0.9.0

This commit is contained in:
2025-11-21 07:26:02 +01:00
committed by ecv
commit 472f0812e7
240 changed files with 20033 additions and 0 deletions

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from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def send_location_update_to_map(*args, **kwargs):
"""Send location updates to map view via socket.io"""
module = args[0]
method = kwargs.get("method", None)
updated_values_dict = kwargs.get("updated_values_dict", None)
if updated_values_dict is None:
return
# Check which clients are viewing the map
for clientid in module.webserver.connected_clients.keys():
current_view = module.get_current_view(clientid)
if current_view != "map":
continue
if method in ["upsert", "update", "edit"]:
# Send location update for each changed location
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
# updated_values_dict structure at callback depth 4:
# {location_identifier: {location_data}}
# location_data includes "owner" field
for identifier, location_dict in updated_values_dict.items():
if not isinstance(location_dict, dict):
continue
# Get owner directly from location_dict
owner_steamid = location_dict.get("owner")
if owner_steamid is None:
continue
location_id = f"{active_dataset}_{owner_steamid}_{identifier}"
# Get full location data from DOM if fields are missing in updated_values_dict
# (e.g., when only is_enabled is updated)
full_location_dict = (
module.dom.data
.get("module_locations", {})
.get("elements", {})
.get(active_dataset, {})
.get(owner_steamid, {})
.get(identifier, {})
)
coordinates = location_dict.get("coordinates")
if coordinates is None:
coordinates = full_location_dict.get("coordinates", {})
dimensions = location_dict.get("dimensions")
if dimensions is None:
dimensions = full_location_dict.get("dimensions", {})
location_data = {
"name": location_dict.get("name", full_location_dict.get("name", "Unknown")),
"identifier": identifier,
"owner": owner_steamid,
"shape": location_dict.get("shape", full_location_dict.get("shape", "circle")),
"coordinates": {
"x": float(coordinates.get("x", 0)),
"y": float(coordinates.get("y", 0)),
"z": float(coordinates.get("z", 0))
},
"dimensions": dimensions,
"teleport_entry": location_dict.get("teleport_entry", full_location_dict.get("teleport_entry", {})),
"type": location_dict.get("type", full_location_dict.get("type", [])),
"is_enabled": location_dict.get("is_enabled", full_location_dict.get("is_enabled", False))
}
module.webserver.send_data_to_client_hook(
module,
payload={
"location_id": location_id,
"location": location_data
},
data_type="location_update",
clients=[clientid]
)
elif method in ["remove"]:
# Send location removal
location_origin = updated_values_dict[2]
owner_steamid = updated_values_dict[3]
location_identifier = updated_values_dict[-1]
location_id = f"{location_origin}_{owner_steamid}_{location_identifier}"
module.webserver.send_data_to_client_hook(
module,
payload={
"location_id": location_id
},
data_type="location_remove",
clients=[clientid]
)
trigger_meta = {
"description": "sends location updates to webmap clients",
"main_function": send_location_update_to_map,
"handlers": {
"module_locations/elements/%map_identifier%/%owner_steamid%/%element_identifier%":
send_location_update_to_map,
}
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)

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from bot import loaded_modules_dict
from bot import telnet_prefixes
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def main_function(origin_module, module, regex_result):
player_name = regex_result.group("player_name")
command = regex_result.group("command")
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
all_players_dict = (
module.dom.data
.get("module_players", {})
.get("elements", {})
.get(active_dataset)
)
steamid = None
servertime_player_died = "n/A"
for player_steamid, player_dict in all_players_dict.items():
if player_dict["name"] == player_name:
steamid = player_steamid
servertime_player_died = player_dict.get("last_seen_gametime", servertime_player_died)
break
if steamid is None:
return
if command == 'died':
event_data = ['edit_location', {
'location_coordinates': {
"x": player_dict["pos"]["x"],
"y": player_dict["pos"]["y"],
"z": player_dict["pos"]["z"]
},
'location_name': "Place of Death",
'action': 'edit',
'location_enabled': True,
'last_changed': servertime_player_died
}]
module.trigger_action_hook(origin_module, event_data=event_data, dispatchers_steamid=steamid)
trigger_meta = {
"description": "reacts to telnets player dying message",
"main_function": main_function,
"triggers": [
{
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
telnet_prefixes["GMSG"]["command"]
),
"callback": main_function
}
]
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)

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from bot import loaded_modules_dict
from bot import telnet_prefixes
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def main_function(origin_module, module, regex_result):
command = regex_result.group("command")
if command != "EnterMultiplayer":
return
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
player_dict = {
"pos": {
"x": regex_result.group("pos_x"),
"y": regex_result.group("pos_y"),
"z": regex_result.group("pos_z")
}
}
player_steamid = regex_result.group("player_steamid")
first_seen_gametime_string = module.game_environment.get_last_recorded_gametime_string()
event_data = ['edit_location', {
'location_owner': player_steamid,
'location_coordinates': {
"x": player_dict["pos"]["x"],
"y": player_dict["pos"]["y"],
"z": player_dict["pos"]["z"]
},
'location_name': "Initial Spawn",
'action': 'create_new',
'location_enabled': True,
'last_changed': first_seen_gametime_string
}]
module.trigger_action_hook(origin_module, event_data=event_data)
trigger_meta = {
"description": "reacts to any initial playerspawn",
"main_function": main_function,
"triggers": [
{
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
r"PlayerSpawnedInWorld\s"
r"\("
r"reason: (?P<command>.+?),\s"
r"position: (?P<pos_x>.*),\s(?P<pos_y>.*),\s(?P<pos_z>.*)"
r"\):\s"
r"EntityID=(?P<entity_id>.*),\s"
r"PlayerID='(?P<player_steamid>.*)',\s"
r"OwnerID='(?P<owner_steamid>.*)',\s"
r"PlayerName='(?P<player_name>.*)'"
),
"callback": main_function
}
]
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)

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from bot import loaded_modules_dict
from bot import telnet_prefixes
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def main_function(origin_module, module, regex_result):
position_dict = {
"pos": {
"x": regex_result.group("pos_x"),
"y": regex_result.group("pos_y"),
"z": regex_result.group("pos_z")
}
}
zombie_id = regex_result.group("entity_id")
zombie_name = regex_result.group("zombie_name")
screamer_safe_locations = []
found_screamer_safe_location = False
for screamer_safe_location in origin_module.get_elements_by_type("is_screamerfree"):
screamer_safe_locations.append(screamer_safe_location)
found_screamer_safe_location = True
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
if zombie_name == "zombieScreamer":
for location_dict in screamer_safe_locations:
if origin_module.locations.position_is_inside_boundary(position_dict, location_dict):
event_data = ['manage_entities', {
'dataset': active_dataset,
'entity_id': zombie_id,
'entity_name': zombie_name,
'action': 'kill'
}]
# no steamid cause it's a system_call
module.trigger_action_hook(origin_module.game_environment, event_data=event_data)
event_data = ['say_to_all', {
'message': (
'[FF6666]Screamer ([FFFFFF]{entity_id}[FF6666]) spawned[-] '
'[FFFFFF]inside [CCCCFF]{location_name}[FFFFFF].[-]'.format(
entity_id=zombie_id,
location_name=location_dict.get("name")
)
)
}]
module.trigger_action_hook(origin_module.game_environment, event_data=event_data)
# we only need to match one location. even though a screamer can be in multiple locations at once,
# we still only have to kill it once :)
break
else:
if found_screamer_safe_location:
event_data = ['say_to_all', {
'message': (
'[FF6666]Screamer ([FFFFFF]{entity_id}[FF6666]) spawned[-] '
'[CCCCFF]somewhere[FFFFFF]...[-]'.format(
entity_id=zombie_id
)
)
}]
module.trigger_action_hook(origin_module.game_environment, event_data=event_data)
trigger_meta = {
"description": "reacts to spawning zombies (screamers, mostly)",
"main_function": main_function,
"triggers": [
{
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
r"(?P<command>.+?)\s"
r"\["
r"type=(.*),\s"
r"name=(?P<zombie_name>.+?),\s"
r"id=(?P<entity_id>.*)\]\sat\s\((?P<pos_x>.*),\s(?P<pos_y>.*),\s(?P<pos_z>.*)\)\s"
r"Day=(\d.*)\s"
r"TotalInWave=(\d.*)\s"
r"CurrentWave=(\d.*)"
),
"callback": main_function
}
]
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)