Release 0.9.0
This commit is contained in:
@@ -0,0 +1,12 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<span id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_control_edit_link" class="toggle_button">
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{{- construct_toggle_link(
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True,
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"edit", ['widget_event', ['locations', ['toggle_locations_widget_view', {
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"dom_element_owner": location.owner,
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"dom_element_identifier": location.identifier,
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"dom_element_origin": location.dataset_original,
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"action": "edit_location_entry"
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}]]]
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) -}}
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</span>
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@@ -0,0 +1,18 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<span id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_control_enabled_link" class="toggle_button">
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{{- construct_toggle_link(
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location.is_enabled,
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"enabled", ['widget_event', ['locations', ['toggle_enabled_flag', {
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"dom_element_owner": location.owner,
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"dom_element_identifier": location.identifier,
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"dom_element_origin": location.dataset_original,
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"action": "disable_location_entry"
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}]]],
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"enabled", ['widget_event', ['locations', ['toggle_enabled_flag', {
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"dom_element_owner": location.owner,
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"dom_element_identifier": location.identifier,
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"dom_element_origin": location.dataset_original,
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"action": "enable_location_entry"
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}]]]
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) -}}
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</span>
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@@ -0,0 +1,10 @@
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<div class="bottom" id="current_player_pos">
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<span class="info">
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<div>
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<span>you are here:</span>
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<div>x: <span id="location_coordinates_x">{{ pos_x }}</span></div>
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<div>y: <span id="location_coordinates_y">{{ pos_y }}</span></div>
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<div>z: <span id="location_coordinates_z">{{ pos_z }}</span></div>
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</div>
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</span>
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</div>
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@@ -0,0 +1,9 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<div>
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{{ construct_toggle_link(
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create_new_view_toggle,
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"create new location", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_create_new"}]]],
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"back", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_frontend"}]]]
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)}}
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</div>
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@@ -0,0 +1,12 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<div>
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{{ construct_toggle_link(
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map_view_toggle,
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"hide map", ['widget_event', ['locations', ['toggle_locations_widget_view', {
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"action": 'show_frontend'
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}]]],
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"show map", ['widget_event', ['locations', ['toggle_locations_widget_view', {
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"action": 'show_map'
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}]]]
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)}}
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</div>
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@@ -0,0 +1,9 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<div>
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{{ construct_toggle_link(
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options_view_toggle,
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"options", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_options"}]]],
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"back", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_frontend"}]]]
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)}}
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</div>
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@@ -0,0 +1,9 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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<div>
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{{ construct_toggle_link(
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special_locations_view_toggle,
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"special locations", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_special_locations"}]]],
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"back", ['widget_event', ['locations', ['toggle_locations_widget_view', {'steamid': steamid, "action": "show_frontend"}]]]
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)}}
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</div>
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@@ -0,0 +1,7 @@
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<div id="locations_widget_options_toggle" class="pull_out right">
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{{ control_switch_options_view }}
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{{ control_switch_create_new_view }}
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{{ control_switch_special_locations_view }}
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{{ control_switch_map_view }}
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{{ control_player_location_view }}
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</div>
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@@ -0,0 +1,11 @@
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{%- from 'jinja2_macros.html' import construct_view_menu with context -%}
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<div id="locations_widget_options_toggle" class="pull_out right">
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{{ construct_view_menu(
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views=views,
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current_view=current_view,
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module_name='locations',
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steamid=steamid,
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default_view='frontend'
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)}}
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{{ control_player_location_view }}
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</div>
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@@ -0,0 +1,5 @@
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<tr>
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<td colspan="8">
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<div>{{ action_delete_button }}</div>
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</td>
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</tr>
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@@ -0,0 +1,9 @@
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<tr>
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<th>*</th>
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<th onclick="window.sorting(this, location_table, 1)">actions</th>
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<th onclick="window.sorting(this, location_table, 2)">name</th>
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<th onclick="window.sorting(this, location_table, 3)">owner name</th>
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<th onclick="window.sorting(this, location_table, 4)">identifier</th>
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<th onclick="window.sorting(this, location_table, 5)">coordinates</th>
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<th onclick="window.sorting(this, location_table, 6)">last changed</th>
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</tr>
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@@ -0,0 +1,18 @@
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{%- from 'jinja2_macros.html' import construct_toggle_link with context -%}
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{%- set location_is_enabled = location.is_enabled|default(false) -%}
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{%- set location_entry_selected = false -%}
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<tr id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}"{%- if css_class %} class="{{ css_class }}"{%- endif -%}>
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<td>
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<span id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_control_select_link" class="select_button">{{ control_select_link }}</span>
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</td>
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<td class="right" id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_actions">{{ control_edit_link }}{{ control_enabled_link }}</td>
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<td id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_name" onclick="$(this).selectText();">{{ location.name }}</td>
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<td id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_owner_name" onclick="$(this).selectText();">{{ player_dict.name }}</td>
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<td id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_id" onclick="$(this).selectText();">{{ location.identifier }}</td>
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<td class="right" id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_coordinates" onclick="$(this).selectText();">
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{{ ((location | default({})).coordinates | default({}) ).x }}
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{{ ((location | default({})).coordinates | default({}) ).y }}
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{{ ((location | default({})).coordinates | default({}) ).z }}
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</td>
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<td class="right" id="location_table_row_{{ location.dataset }}_{{ location.owner}}_{{ location.identifier }}_last_changed">{{ location.last_changed }}</td>
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</tr>
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@@ -0,0 +1,34 @@
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{% set is_edit = location_to_edit_dict | length > 1 %}
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<header>
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<div>
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<span>Locations</span>
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</div>
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</header>
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<aside>
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{{ options_toggle }}
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</aside>
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<main>
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<table class="form_table">
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<thead>
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<tr>
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<th>Create a new location!</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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{% with location_dict=location_to_edit_dict, is_edit=is_edit %}
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{% include "manage_locations_widget/view_create_new_set_name.html" %}
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{% include "manage_locations_widget/view_create_new_identifier.html" %}
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{% include "manage_locations_widget/view_create_new_select_shape.html" %}
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{% include "manage_locations_widget/view_create_new_set_dimensions.html" %}
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{% include "manage_locations_widget/view_create_new_set_coordinates.html" %}
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{% include "manage_locations_widget/view_create_new_set_teleport_coordinates.html" %}
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{% include "manage_locations_widget/view_create_new_select_type.html" %}
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{% include "manage_locations_widget/view_create_new_control_send_data.html" %}
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{% endwith %}
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</td>
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</tr>
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</tbody>
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</table>
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</main>
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@@ -0,0 +1,57 @@
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{% set action = "edit" if is_edit else "create_new" %}
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<!-- This logic is for the UX experience only, all values are checked for validity in the bots backend //-->
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<script>
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function send_location_data_to_bot() {
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let location_shape = $("input[name='location_shape']:checked").val();
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let checked_location_types = new Array();
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$.each($("input[name='location_type[]']:checked"), function() {
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checked_location_types.push($(this).val());
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});
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let location_coordinates_x = $("input[name='location_coordinates_x']").val();
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let location_coordinates_y = $("input[name='location_coordinates_y']").val();
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let location_coordinates_z = $("input[name='location_coordinates_z']").val();
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let location_coordinates = {
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'x': location_coordinates_x,
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'y': location_coordinates_y,
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'z': location_coordinates_z
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};
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let location_teleport_entry_x = $("input[name='location_teleport_entry_x']").val();
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let location_teleport_entry_y = $("input[name='location_teleport_entry_y']").val();
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let location_teleport_entry_z = $("input[name='location_teleport_entry_z']").val();
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let location_teleport_entry = {
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'x': location_teleport_entry_x,
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'y': location_teleport_entry_y,
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'z': location_teleport_entry_z
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};
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let location_dimensions_radius = $("input[name='location_dimensions_radius']").val();
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let location_dimensions_width = $("input[name='location_dimensions_width']").val();
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let location_dimensions_length = $("input[name='location_dimensions_length']").val();
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let location_dimensions_height = $("input[name='location_dimensions_height']").val();
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let location_dimensions = {
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'radius': location_dimensions_radius,
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'width': location_dimensions_width,
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'length': location_dimensions_length,
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'height': location_dimensions_height,
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};
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let location_name = $("input[name='location_name']").val();
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let location_identifier = $("input[name='location_identifier']").val();
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window.socket.emit(
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'widget_event',
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['locations', ['edit_location', {
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'location_identifier': location_identifier,
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'location_shape': location_shape,
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'location_type': checked_location_types,
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'location_coordinates': location_coordinates,
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'location_teleport_entry': location_teleport_entry,
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'location_dimensions': location_dimensions,
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'location_name': location_name,
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'location_owner': "{{ location_dict.owner }}",
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'is_enabled': "{{ location_dict.is_enabled }}",
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'action': "{{ action }}"
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}]]
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);
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}
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</script>
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<a href="#" onclick="send_location_data_to_bot(); return false;">save</a>
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@@ -0,0 +1,35 @@
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<table class="box_input">
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<tbody>
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<tr>
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<td>
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<div>{%- if not is_edit %}
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<script>
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$("input[name='location_name']").on('input', function() {
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let location_name = $("input[name='location_name']").val();
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let location_identifier = location_name.replace(/[^a-zA-Z0-9]/g, '');
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$("input[name='location_identifier']").val(location_identifier);
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});
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</script>{% endif %}
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<label>
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<span>
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<input type="text" name="location_identifier" value="{{ location_dict.identifier }}" disabled="disabled" />
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location Identifier
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</span>
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</label>
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</div>
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</td>
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</tr>
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</tbody>
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<tfoot>
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<tr>
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<td>
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<div>
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This is the Identifier of your location<br />
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It is used to handle the location with in-game chat commands<br />
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It has to be unique for each users locations.<br />
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This setting can not be changed later on!<br />
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</div>
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</td>
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</tr>
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</tfoot>
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</table>
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@@ -0,0 +1,83 @@
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{% set checked_string = ' checked="checked"' %}
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{% set location_shape_not_found = true %}
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{% if location_dict["shape"] == "circle" %}
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{% set location_shape_circle_checked = checked_string %}
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{% set location_shape_not_found = false %}
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{% endif %}
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{% if location_dict["shape"] == "spherical" %}
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{% set location_shape_spherical_checked = checked_string %}
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{% set location_shape_not_found = false %}
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{% endif %}
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{% if location_dict["shape"] == "rectangular" %}
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{% set location_shape_rectangular_checked = checked_string %}
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{% set location_shape_not_found = false %}
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{% endif %}
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{% if location_dict["shape"] == "box" %}
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{% set location_shape_box_checked = checked_string %}
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{% set location_shape_not_found = false %}
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{% endif %}
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{% if location_shape_not_found %}
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{% set location_shape_rectangular_checked = checked_string %}
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{% endif %}
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<table class="box_select">
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<thead>
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<tr>
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<th colspan="2">
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Choose the shape of your location
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</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<div class="box">
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<label><span>
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<input type="radio" name="location_shape" value="circle" {{ location_shape_circle_checked }}/>
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circle (2d)</span>
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</label>
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</div>
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</td>
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<td>
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<div class="box">
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<label>
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<span><input type="radio" name="location_shape" value="spherical" {{ location_shape_spherical_checked }}/>
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spherical (3d)</span>
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</label>
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</div>
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</td>
|
||||
</tr>
|
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<tr>
|
||||
<td>
|
||||
<div class="box">
|
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<label><span>
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<input type="radio" name="location_shape" value="rectangular" {{ location_shape_rectangular_checked }} />
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rectangular (2d)</span>
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</label>
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</div>
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</td>
|
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<td>
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<div class="box">
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<label><span>
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<input type="radio" name="location_shape" value="box" {{ location_shape_box_checked }} />
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box (3d)</span>
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</label>
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||||
</div>
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||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
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<tr>
|
||||
<td colspan="2">
|
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<div>
|
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locations can have several different shapes.<br />
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you can have either a square (default, just like the LCB) or a round base, depending on your build-style<br />
|
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You can also limit the height of your locations, so you can build, for example,
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an underground base without affecting the ground above at all.<br />
|
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It is also useful for building multi-story builds with different locations per level,
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||||
or even rooms on the same one.<br />
|
||||
This setting can be changed later on, at any time!
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,106 @@
|
||||
{% set checked_string = ' checked="checked"' %}
|
||||
{% set location_type_not_found = true %}
|
||||
{% if "is_village" in location_dict["type"] %}
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||||
{% set location_type_village_checked = checked_string %}
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||||
{% set location_type_not_found = false %}
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||||
{% endif %}
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||||
{% if "is_screamerfree" in location_dict["type"] %}
|
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{% set location_type_screamerfree_checked = checked_string %}
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{% set location_type_not_found = false %}
|
||||
{% endif %}
|
||||
{% if "is_home" in location_dict["type"] %}
|
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{% set location_type_home_checked = checked_string %}
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{% set location_type_not_found = false %}
|
||||
{% endif %}
|
||||
{% if "is_lobby" in location_dict["type"] %}
|
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{% set location_type_lobby_checked = checked_string %}
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{% set location_type_not_found = false %}
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||||
{% endif %}
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||||
{% if "is_onslaught" in location_dict["type"] %}
|
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{% set location_type_onslaught_checked = checked_string %}
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||||
{% set location_type_not_found = false %}
|
||||
{% endif %}
|
||||
{% if "is_hunting_resort" in location_dict["type"] %}
|
||||
{% set location_type_hunting_resort_checked = checked_string %}
|
||||
{% set location_type_not_found = false %}
|
||||
{% endif %}
|
||||
{% if location_type_not_found %}{% endif %}
|
||||
<table class="box_select">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">
|
||||
Choose the type of your location
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Village
|
||||
<input type="checkbox" name="location_type[]" value="is_village" {{ location_type_village_checked }}/>
|
||||
<span>This location is a village and will have all village-functions enabled</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Screamer-free
|
||||
<input type="checkbox" name="location_type[]" value="is_screamerfree" {{ location_type_screamerfree_checked }}/>
|
||||
<span>Screamers will be killed on arrival</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Onslaught
|
||||
<input type="checkbox" name="location_type[]" value="is_onslaught" {{ location_type_onslaught_checked }} />
|
||||
<span>Endless streams of zombies. Until you turn 'em off.</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Hunting Resort
|
||||
<input type="checkbox" name="location_type[]" value="is_hunting_resort" {{ location_type_hunting_resort_checked }} />
|
||||
<span>They are there, promise!!</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Home
|
||||
<input type="checkbox" name="location_type[]" value="is_home" {{ location_type_home_checked }} />
|
||||
<span>a player will be able to teleport to this under special circunstances</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div class="box">
|
||||
<label class="slider">Lobby
|
||||
<input type="checkbox" name="location_type[]" value="is_lobby" {{ location_type_lobby_checked }} />
|
||||
<span>No way out. Unless you know the password.<br />
|
||||
What's the word?<br />
|
||||
B-b-b-b-b-b-b-b-bird bird bird b-b-bird is the word :)</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td colspan="2">
|
||||
<div>
|
||||
locations can have a bunch of types<br />
|
||||
Types will add to one another, so you could create a home-lobby that is screamer-free and also it's own village :)<br />
|
||||
uncheck all to make it a simple location without any features attached. What for you ask?<br />
|
||||
Well, you could make your Builds available via locations, then people might find them easier.
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,55 @@
|
||||
{% set coordinates = location_dict.coordinates|default({}) %}
|
||||
{% set pos_x = coordinates.x|default("0") %}
|
||||
{% set pos_y = coordinates.y|default("0") %}
|
||||
{% set pos_z = coordinates.z|default("0") %}
|
||||
<table class="box_input">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="4">
|
||||
Choose the coordinates of your location
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
<label>x: <input size="6" name="location_coordinates_x" type="text" value="{{ pos_x }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<label>y: <input size="6" name="location_coordinates_y" type="text" value="{{ pos_y }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<label>z: <input size="6" name="location_coordinates_z" type="text" value="{{ pos_z }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<a href="#" onclick="use_current_coordinates2(); return false;">use current position</a>
|
||||
</div>
|
||||
</td>
|
||||
<script>
|
||||
function use_current_coordinates2() {
|
||||
$("input[name='location_coordinates_x']").val($("#location_coordinates_x").text());
|
||||
$("input[name='location_coordinates_y']").val($("#location_coordinates_y").text());
|
||||
$("input[name='location_coordinates_z']").val($("#location_coordinates_z").text());
|
||||
}
|
||||
</script>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div>
|
||||
Sets the coordinates of your location<br />
|
||||
This will be the S/E corner of your location area. For round shapes, imagine a rectangle wrapped around
|
||||
it and use it's S/E corner
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,89 @@
|
||||
{% set dimensions = location_dict.dimensions|default({}) %}
|
||||
{% set location_dimensions_radius_value = dimensions.radius|default("0") %}
|
||||
{% set location_dimensions_width_value = dimensions.width|default("0") %}
|
||||
{% set location_dimensions_length_value = dimensions.length|default("0") %}
|
||||
{% set location_dimensions_height_value = dimensions.height|default("0") %}
|
||||
<table class="box_input">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>
|
||||
Choose the size and dimensions of your location
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
<label><span>
|
||||
<input type="text" name="location_dimensions_radius" value="{{ location_dimensions_radius_value }}"/>
|
||||
Radius (current position is the center)</span>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label><span>
|
||||
<input type="text" name="location_dimensions_width" value="{{ location_dimensions_width_value }}"/>
|
||||
Width (from the S/E corner going WEST)</span>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label><span>
|
||||
<input type="text" name="location_dimensions_length" value="{{ location_dimensions_length_value }}"/>
|
||||
Length (from the S/E corner going NORTH)</span>
|
||||
</label>
|
||||
</div>
|
||||
<div>
|
||||
<label><span>
|
||||
<input type="text" name="location_dimensions_height" value="{{ location_dimensions_height_value }}"/>
|
||||
Height (from the S/E corner going UP)</span>
|
||||
</label>
|
||||
</div>
|
||||
<script>
|
||||
function set_shape_control_status() {
|
||||
let location_shape = $("input[name='location_shape']:checked").val();
|
||||
if (location_shape === "circle" || location_shape === "spherical") {
|
||||
$("input[name='location_dimensions_radius']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_width']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_length']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_height']").prop("disabled", true);
|
||||
}
|
||||
if (location_shape === "square" || location_shape === "cubical") {
|
||||
$("input[name='location_dimensions_radius']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_width']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_length']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_height']").prop("disabled", true);
|
||||
}
|
||||
if (location_shape === "rectangular") {
|
||||
$("input[name='location_dimensions_radius']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_width']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_length']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_height']").prop("disabled", true);
|
||||
}
|
||||
if (location_shape === "box") {
|
||||
$("input[name='location_dimensions_radius']").prop("disabled", true);
|
||||
$("input[name='location_dimensions_width']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_length']").prop("disabled", false);
|
||||
$("input[name='location_dimensions_height']").prop("disabled", false);
|
||||
}
|
||||
}
|
||||
set_shape_control_status();
|
||||
$("input[name='location_shape']").on('change', function() {
|
||||
set_shape_control_status()
|
||||
});
|
||||
</script>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
Sets the Dimensions of your location<br />
|
||||
Depending on it's shape, it's either by radius or by defining up to three connecting side-lengths<br />
|
||||
The radius is set from the position the player is standing on, rectangular shapes start from
|
||||
the S/E corner going N/W and UP.<br />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,32 @@
|
||||
<table class="box_input">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>
|
||||
Choose the name of your location
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
<label><span>
|
||||
<input type="text" name="location_name" value="{{ location_dict.name }}"/>
|
||||
location name</span>
|
||||
</label>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
Sets the name of your location<br />
|
||||
this is only for visual purposes, it has no bearing on it's function<br />
|
||||
This setting can be changed later on, at any time!
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,54 @@
|
||||
{% set teleport_entry = location_dict.teleport_entry|default({}) %}
|
||||
{% set pos_x = teleport_entry.x|default("0") %}
|
||||
{% set pos_y = teleport_entry.y|default("0") %}
|
||||
{% set pos_z = teleport_entry.z|default("0") %}
|
||||
<table class="box_input">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="4">
|
||||
Choose the teleport-entry for this location
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<div>
|
||||
<label>x: <input size="6" name="location_teleport_entry_x" type="text" value="{{ pos_x }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<label>y: <input size="6" name="location_teleport_entry_y" type="text" value="{{ pos_y }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<label>z: <input size="6" name="location_teleport_entry_z" type="text" value="{{ pos_z }}" /></label>
|
||||
</div>
|
||||
</td>
|
||||
<td>
|
||||
<div>
|
||||
<a href="#" onclick="use_current_coordinates(); return false;">use current position</a>
|
||||
</div>
|
||||
</td>
|
||||
<script>
|
||||
function use_current_coordinates() {
|
||||
$("input[name='location_teleport_entry_x']").val($("#location_coordinates_x").text());
|
||||
$("input[name='location_teleport_entry_y']").val($("#location_coordinates_y").text());
|
||||
$("input[name='location_teleport_entry_z']").val($("#location_coordinates_z").text());
|
||||
}
|
||||
</script>
|
||||
</tr>
|
||||
</tbody>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td colspan="4">
|
||||
<div>
|
||||
Sets the teleport-entry point for your location<br />
|
||||
Players using the bots travel commands will emerge in this spot and not in the default S/E corner
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</table>
|
||||
@@ -0,0 +1,29 @@
|
||||
<header>
|
||||
<div>
|
||||
<span>Locations</span>
|
||||
</div>
|
||||
</header>
|
||||
<aside>
|
||||
{{ options_toggle }}
|
||||
</aside>
|
||||
<main>
|
||||
<table class="data_table">
|
||||
<caption>
|
||||
<span>adapt</span>
|
||||
</caption>
|
||||
<thead>
|
||||
{{ table_header }}
|
||||
</thead>
|
||||
<tbody id="location_table">
|
||||
{{ table_rows }}
|
||||
</tbody>
|
||||
<tfoot>
|
||||
{{ table_footer }}
|
||||
</tfoot>
|
||||
</table>
|
||||
<div class="dialog">
|
||||
<div id="manage_locations_widget_modal" class="modal-content">
|
||||
<p>this is the text inside the modal</p>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
@@ -0,0 +1,474 @@
|
||||
<!-- Leaflet CSS -->
|
||||
<link rel="stylesheet" href="/static/leaflet.css"/>
|
||||
|
||||
<style>
|
||||
#map {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-height: 400px;
|
||||
background: #1a1a1a;
|
||||
border: 2px solid var(--lcars-hopbush);
|
||||
border-radius: 8px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
}
|
||||
.leaflet-container {
|
||||
background: #1a1a1a;
|
||||
}
|
||||
.location-marker {
|
||||
background-color: var(--lcars-golden-tanoi);
|
||||
border: 2px solid var(--lcars-tanoi);
|
||||
border-radius: 50%;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
}
|
||||
.player-marker {
|
||||
background-color: var(--lcars-anakiwa);
|
||||
border: 2px solid var(--lcars-mariner);
|
||||
border-radius: 50%;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
}
|
||||
.map-controls {
|
||||
margin-bottom: 10px;
|
||||
padding: 10px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
/* Custom Legend Styling */
|
||||
.map-legend {
|
||||
background: rgba(26, 26, 26, 0.95);
|
||||
border: 2px solid var(--lcars-hopbush);
|
||||
border-radius: 8px;
|
||||
padding: 12px;
|
||||
font-family: monospace;
|
||||
font-size: 12px;
|
||||
line-height: 1.6;
|
||||
color: var(--lcars-golden-tanoi);
|
||||
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.5);
|
||||
min-width: 200px;
|
||||
}
|
||||
.map-legend h4 {
|
||||
margin: 0 0 8px 0;
|
||||
color: var(--lcars-hopbush);
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid var(--lcars-hopbush);
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
.map-legend .legend-item {
|
||||
margin: 4px 0;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 10px;
|
||||
}
|
||||
.map-legend .legend-label {
|
||||
color: var(--lcars-anakiwa);
|
||||
font-weight: bold;
|
||||
}
|
||||
.map-legend .legend-value {
|
||||
color: var(--lcars-golden-tanoi);
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* Coordinates Display */
|
||||
.coordinates-display {
|
||||
position: absolute;
|
||||
bottom: 10px;
|
||||
right: 10px;
|
||||
background: rgba(26, 26, 26, 0.95);
|
||||
border: 2px solid var(--lcars-anakiwa);
|
||||
border-radius: 6px;
|
||||
padding: 8px 12px;
|
||||
font-family: monospace;
|
||||
font-size: 13px;
|
||||
color: var(--lcars-anakiwa);
|
||||
z-index: 1000;
|
||||
pointer-events: none;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
.coordinates-display .coord-label {
|
||||
font-weight: bold;
|
||||
color: var(--lcars-hopbush);
|
||||
}
|
||||
|
||||
/* Create Location Button */
|
||||
.create-location-btn {
|
||||
background: var(--lcars-hopbush);
|
||||
border: 2px solid var(--lcars-hopbush);
|
||||
color: white;
|
||||
padding: 8px 16px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-weight: bold;
|
||||
font-size: 13px;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.create-location-btn:hover {
|
||||
background: var(--lcars-golden-tanoi);
|
||||
border-color: var(--lcars-golden-tanoi);
|
||||
color: #000;
|
||||
}
|
||||
.create-location-btn.active {
|
||||
background: var(--lcars-tanoi);
|
||||
border-color: var(--lcars-tanoi);
|
||||
animation: pulse 1.5s infinite;
|
||||
}
|
||||
@keyframes pulse {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.7; }
|
||||
}
|
||||
</style>
|
||||
|
||||
<header>
|
||||
<div>
|
||||
<span>Locations Map</span>
|
||||
</div>
|
||||
</header>
|
||||
<aside>
|
||||
{{ control_switch_view }}
|
||||
</aside>
|
||||
<main>
|
||||
<div id="map"></div>
|
||||
|
||||
<!-- Leaflet JS -->
|
||||
<script src="/static/leaflet.js"></script>
|
||||
|
||||
<script>
|
||||
// Wait for Leaflet to load
|
||||
(function initMap() {
|
||||
if (typeof L === 'undefined') {
|
||||
setTimeout(initMap, 100);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if map container exists
|
||||
const mapContainer = document.getElementById('map');
|
||||
if (!mapContainer) {
|
||||
console.error('[MAP] Map container #map not found!');
|
||||
return;
|
||||
}
|
||||
|
||||
// 7D2D Projection (from Alloc's mod)
|
||||
const SDTD_Projection = {
|
||||
project: function (latlng) {
|
||||
return new L.Point(
|
||||
(latlng.lat) / Math.pow(2, 4),
|
||||
(latlng.lng) / Math.pow(2, 4)
|
||||
);
|
||||
},
|
||||
unproject: function (point) {
|
||||
return new L.LatLng(
|
||||
point.x * Math.pow(2, 4),
|
||||
point.y * Math.pow(2, 4)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// 7D2D CRS (from Alloc's mod)
|
||||
const SDTD_CRS = L.extend({}, L.CRS.Simple, {
|
||||
projection: SDTD_Projection,
|
||||
transformation: new L.Transformation(1, 0, -1, 0),
|
||||
scale: function (zoom) {
|
||||
return Math.pow(2, zoom);
|
||||
}
|
||||
});
|
||||
|
||||
// Initialize map with 7D2D CRS
|
||||
const map = L.map('map', {
|
||||
crs: SDTD_CRS,
|
||||
center: [0, 0],
|
||||
zoom: 3,
|
||||
minZoom: -1,
|
||||
maxZoom: 7,
|
||||
attributionControl: false
|
||||
});
|
||||
|
||||
// Create tile layer (Y-axis flipping handled by backend)
|
||||
const tileLayer = L.tileLayer('/map_tiles/{z}/{x}/{y}.png', {
|
||||
tileSize: 128,
|
||||
minNativeZoom: 0,
|
||||
minZoom: -1,
|
||||
maxNativeZoom: 4,
|
||||
maxZoom: 7
|
||||
}).addTo(map);
|
||||
|
||||
// Storage for markers and shapes
|
||||
const locationShapes = {};
|
||||
const playerMarkers = {};
|
||||
|
||||
// Data variables for locations and players (initially empty, loaded via socket.io)
|
||||
const locations = {};
|
||||
const players = {};
|
||||
|
||||
// ========================================
|
||||
// Location Shape Creation Function
|
||||
// ========================================
|
||||
{{ webmap_templates.location_shapes|safe }}
|
||||
|
||||
// ========================================
|
||||
// Player Popup Creation
|
||||
// ========================================
|
||||
{{ webmap_templates.player_popup|safe }}
|
||||
|
||||
// ========================================
|
||||
// Real-time Update Handlers
|
||||
// ========================================
|
||||
|
||||
// Remove old map handler if it exists from previous view load
|
||||
if (window.mapDataHandler) {
|
||||
window.socket.off('data', window.mapDataHandler);
|
||||
}
|
||||
|
||||
// Create NEW handler function that captures current local scope
|
||||
// This must be recreated each time to access current locationShapes/playerMarkers
|
||||
window.mapDataHandler = function(data) {
|
||||
console.log('[MAP] Received socket.io data:', data.data_type, data);
|
||||
|
||||
// Map metadata (gameprefs, dataset info)
|
||||
if (data.data_type === 'map_metadata' && data.payload) {
|
||||
gameprefs = data.payload.gameprefs || {};
|
||||
activeDataset = data.payload.active_dataset || 'Unknown';
|
||||
updateLegend();
|
||||
console.log('[MAP] Updated map metadata:', gameprefs, activeDataset);
|
||||
}
|
||||
|
||||
// Player position updates
|
||||
{{ webmap_templates.player_update_handler|safe }}
|
||||
|
||||
// Location updates and removals
|
||||
{{ webmap_templates.location_update_handler|safe }}
|
||||
|
||||
// Update legend counts after any changes
|
||||
if (data.data_type === 'player_position_update' || data.data_type === 'location_update' || data.data_type === 'location_remove') {
|
||||
updateLegend();
|
||||
}
|
||||
};
|
||||
|
||||
// Register the new handler
|
||||
window.socket.on('data', window.mapDataHandler);
|
||||
|
||||
// Fit map to show all markers and shapes on load
|
||||
const allMapObjects = Object.values(locationShapes).concat(Object.values(playerMarkers));
|
||||
|
||||
if (allMapObjects.length > 0) {
|
||||
const group = L.featureGroup(allMapObjects);
|
||||
map.fitBounds(group.getBounds().pad(0.1));
|
||||
}
|
||||
|
||||
// Fix map size after a short delay (in case container was hidden initially)
|
||||
setTimeout(function() {
|
||||
map.invalidateSize();
|
||||
}, 250);
|
||||
|
||||
// ========================================
|
||||
// FEATURE 1: Map Legend with Metadata (loaded via Socket.IO)
|
||||
// ========================================
|
||||
|
||||
// Map metadata variables (loaded via socket.io)
|
||||
let gameprefs = {};
|
||||
let activeDataset = 'Loading...';
|
||||
|
||||
// Create custom legend control
|
||||
const legend = L.control({position: 'topleft'});
|
||||
let legendDiv = null;
|
||||
|
||||
legend.onAdd = function (mapInstance) {
|
||||
legendDiv = L.DomUtil.create('div', 'map-legend');
|
||||
updateLegend();
|
||||
return legendDiv;
|
||||
};
|
||||
|
||||
// Function to update legend content
|
||||
function updateLegend() {
|
||||
if (!legendDiv) return;
|
||||
|
||||
const gameName = gameprefs['GameName'] || activeDataset;
|
||||
const gameWorld = gameprefs['GameWorld'] || 'N/A';
|
||||
const worldGenSeed = gameprefs['WorldGenSeed'] || 'N/A';
|
||||
const worldGenSize = gameprefs['WorldGenSize'] || 'N/A';
|
||||
const locationCount = Object.keys(locations).length;
|
||||
const playerCount = Object.keys(players).length;
|
||||
|
||||
legendDiv.innerHTML = `
|
||||
<h4>🗺️ Map Info</h4>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">World:</span>
|
||||
<span class="legend-value">${gameName}</span>
|
||||
</div>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">Type:</span>
|
||||
<span class="legend-value">${gameWorld}</span>
|
||||
</div>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">Size:</span>
|
||||
<span class="legend-value">${worldGenSize}</span>
|
||||
</div>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">Seed:</span>
|
||||
<span class="legend-value">${worldGenSeed}</span>
|
||||
</div>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">Locations:</span>
|
||||
<span class="legend-value" id="legend-location-count">${locationCount}</span>
|
||||
</div>
|
||||
<div class="legend-item">
|
||||
<span class="legend-label">Players:</span>
|
||||
<span class="legend-value" id="legend-player-count">${playerCount}</span>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
legend.addTo(map);
|
||||
|
||||
// ========================================
|
||||
// FEATURE 2: Coordinates Under Mouse Cursor
|
||||
// ========================================
|
||||
|
||||
// Create coordinates display element
|
||||
const coordsDiv = L.DomUtil.create('div', 'coordinates-display');
|
||||
coordsDiv.innerHTML = '<span class="coord-label">X:</span> <span id="coord-x">0</span> | ' +
|
||||
'<span class="coord-label">Z:</span> <span id="coord-z">0</span>';
|
||||
document.getElementById('map').appendChild(coordsDiv);
|
||||
|
||||
// Update coordinates on mouse move
|
||||
map.on('mousemove', function(e) {
|
||||
const coords = e.latlng;
|
||||
// In 7D2D, lat corresponds to X and lng to Z
|
||||
document.getElementById('coord-x').textContent = Math.round(coords.lat);
|
||||
document.getElementById('coord-z').textContent = Math.round(coords.lng);
|
||||
});
|
||||
|
||||
// ========================================
|
||||
// FEATURE 3: Create Location UI
|
||||
// ========================================
|
||||
|
||||
// Store tempMarker globally so it can be accessed by confirm/cancel functions
|
||||
let tempMarker = null;
|
||||
|
||||
// Create custom control for location creation
|
||||
const createLocationControl = L.control({position: 'topright'});
|
||||
|
||||
createLocationControl.onAdd = function (mapInstance) {
|
||||
const btn = L.DomUtil.create('button', 'create-location-btn');
|
||||
btn.innerHTML = '📍 Create Location';
|
||||
btn.title = 'Click to enable location creation mode';
|
||||
|
||||
// Prevent map interactions when clicking the button
|
||||
L.DomEvent.disableClickPropagation(btn);
|
||||
|
||||
let creationMode = false;
|
||||
|
||||
btn.onclick = function() {
|
||||
creationMode = !creationMode;
|
||||
|
||||
if (creationMode) {
|
||||
btn.classList.add('active');
|
||||
btn.innerHTML = '✖️ Cancel';
|
||||
map.getContainer().style.cursor = 'crosshair';
|
||||
|
||||
// Add click handler for location creation
|
||||
map.once('click', function(e) {
|
||||
const coords = e.latlng;
|
||||
const x = Math.round(coords.lat);
|
||||
const z = Math.round(coords.lng);
|
||||
|
||||
// Create temporary marker
|
||||
tempMarker = L.circleMarker([coords.lat, coords.lng], {
|
||||
radius: 8,
|
||||
fillColor: '#ff00ff',
|
||||
color: '#ff00ff',
|
||||
weight: 3,
|
||||
opacity: 1,
|
||||
fillOpacity: 0.6
|
||||
}).addTo(map);
|
||||
|
||||
tempMarker.bindPopup(
|
||||
'<div style="text-align: center;">' +
|
||||
'<b>New Location</b><br>' +
|
||||
'X: ' + x + ', Z: ' + z + '<br>' +
|
||||
'<button onclick="confirmLocation(' + x + ', ' + z + ')" ' +
|
||||
'style="margin: 5px; padding: 5px 10px; background: var(--lcars-hopbush); color: white; border: none; border-radius: 4px; cursor: pointer;">' +
|
||||
'Create Here</button>' +
|
||||
'<button onclick="cancelLocation()" ' +
|
||||
'style="margin: 5px; padding: 5px 10px; background: #666; color: white; border: none; border-radius: 4px; cursor: pointer;">' +
|
||||
'Cancel</button>' +
|
||||
'</div>'
|
||||
).openPopup();
|
||||
|
||||
// Reset button state
|
||||
btn.classList.remove('active');
|
||||
btn.innerHTML = '📍 Create Location';
|
||||
map.getContainer().style.cursor = '';
|
||||
creationMode = false;
|
||||
});
|
||||
} else {
|
||||
btn.classList.remove('active');
|
||||
btn.innerHTML = '📍 Create Location';
|
||||
map.getContainer().style.cursor = '';
|
||||
|
||||
// Remove temp marker if exists
|
||||
if (tempMarker) {
|
||||
map.removeLayer(tempMarker);
|
||||
tempMarker = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return btn;
|
||||
};
|
||||
|
||||
createLocationControl.addTo(map);
|
||||
|
||||
// Global functions for location creation confirmation
|
||||
window.confirmLocation = function(x, z) {
|
||||
// Navigate to create_new view with pre-filled coordinates using WebSocket
|
||||
// This follows the exact same pattern as all other action calls in the system
|
||||
window.socket.emit(
|
||||
'widget_event', // Socket event name
|
||||
['locations', // Module identifier
|
||||
['toggle_locations_widget_view', // Action identifier
|
||||
{ // Action parameters
|
||||
'action': 'show_create_new',
|
||||
'prefill_x': x,
|
||||
'prefill_z': z,
|
||||
'prefill_y': 0 // Default Y coordinate
|
||||
}]]
|
||||
);
|
||||
|
||||
console.log('[MAP] Navigating to create location form with coordinates:', x, z);
|
||||
|
||||
// Remove temp marker
|
||||
if (tempMarker) {
|
||||
map.removeLayer(tempMarker);
|
||||
tempMarker = null;
|
||||
}
|
||||
};
|
||||
|
||||
window.cancelLocation = function() {
|
||||
// Remove temp marker
|
||||
if (tempMarker) {
|
||||
map.removeLayer(tempMarker);
|
||||
tempMarker = null;
|
||||
}
|
||||
};
|
||||
|
||||
// ========================================
|
||||
// Location Actions (Edit, Enable, Move, Set Teleport)
|
||||
// ========================================
|
||||
{{ webmap_templates.location_actions|safe }}
|
||||
|
||||
// ========================================
|
||||
// Player Actions (Kick, Message, Mute, Auth, Teleport)
|
||||
// ========================================
|
||||
{{ webmap_templates.player_actions|safe }}
|
||||
|
||||
})();
|
||||
</script>
|
||||
</main>
|
||||
@@ -0,0 +1,27 @@
|
||||
<header>
|
||||
<div>
|
||||
<span>Locations</span>
|
||||
</div>
|
||||
</header>
|
||||
<aside>
|
||||
{{ options_toggle }}
|
||||
</aside>
|
||||
<main>
|
||||
<table class="options_table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2">location widget options</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th colspan="2"><span>location-options</span></th>
|
||||
</tr>
|
||||
{% for key, value in widget_options.items() %}
|
||||
<tr>
|
||||
<td><span>{{key}}</span></td><td>{{value}}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
</table>
|
||||
</main>
|
||||
Reference in New Issue
Block a user