Release 0.9.0

This commit is contained in:
2025-11-21 07:26:02 +01:00
committed by ecv
commit 472f0812e7
240 changed files with 20033 additions and 0 deletions

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from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
widget_name = path.basename(path.abspath(__file__))[:-3]
def main_widget(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get("dispatchers_steamid", None)
template_frontend = module.templates.get_template('gameserver_status_widget/view_frontend.html')
server_is_online = module.dom.data.get("module_telnet", {}).get("server_is_online", True)
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
shutdown_in_seconds = (
module.dom.data
.get("module_game_environment", {})
.get(active_dataset, {})
.get("shutdown_in_seconds", None)
)
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
server_is_online=server_is_online,
shutdown_in_seconds=shutdown_in_seconds
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=[dispatchers_steamid],
target_element={
"id": "gameserver_status_widget",
"type": "div",
"selector": "body > header > div > div"
}
)
def update_widget(*args, **kwargs):
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", None)
template_frontend = module.templates.get_template('gameserver_status_widget/view_frontend.html')
server_is_online = module.dom.get_updated_or_default_value(
"module_telnet", "server_is_online", updated_values_dict, True
)
shutdown_in_seconds = module.dom.get_updated_or_default_value(
"module_game_environment", "shutdown_in_seconds", updated_values_dict, None
)
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
server_is_online=server_is_online,
shutdown_in_seconds=shutdown_in_seconds
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=module.webserver.connected_clients.keys(),
target_element={
"id": "gameserver_status_widget",
"type": "div",
"selector": "body > header > div > div"
}
)
widget_meta = {
"description": "shows gameserver status, shut it down. or don't ^^",
"main_widget": main_widget,
"handlers": {
"module_telnet/server_is_online": update_widget,
"module_game_environment/%map_identifier%/shutdown_in_seconds": update_widget,
"module_game_environment/%map_identifier%/cancel_shutdown": update_widget,
"module_game_environment/%map_identifier%/force_shutdown": update_widget
},
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_widget(widget_name, widget_meta)

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from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
widget_name = path.basename(path.abspath(__file__))[:-3]
def main_widget(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get("dispatchers_steamid", None)
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
template_frontend = module.templates.get_template('gametime_widget/view_frontend.html')
gametime = module.game_environment.get_last_recorded_gametime_dict()
gametime.update({
"is_bloodmoon": "",
"is_bloodday": ""
})
next_bloodmoon_date = (
module.dom.data
.get("module_game_environment", {})
.get(active_dataset, {})
.get("gamestats", {})
.get("BloodMoonDay", None)
)
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
last_recorded_gametime=gametime,
next_bloodmoon_date=next_bloodmoon_date
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=[dispatchers_steamid],
target_element={
"id": "gametime_widget",
"type": "div",
"selector": "body > header > div > div"
}
)
def update_widget(*args, **kwargs):
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", None)
original_values_dict = kwargs.get("original_values_dict", None)
gametime = updated_values_dict.get("last_recorded_gametime", None)
old_gametime = original_values_dict.get("last_recorded_gametime", None)
if gametime is None:
module.trigger_action_hook(module, event_data=["gettime", {}])
return False
if gametime == old_gametime:
pass
# return
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
next_bloodmoon_date = (
module.dom.data
.get("module_game_environment", {})
.get(active_dataset, {})
.get("gamestats", {})
.get("BloodMoonDay", None)
)
template_frontend = module.templates.get_template('gametime_widget/view_frontend.html')
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
last_recorded_gametime=gametime,
next_bloodmoon_date=next_bloodmoon_date
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=module.webserver.connected_clients.keys(),
target_element={
"id": "gametime_widget",
"type": "div",
"selector": "body > header > div > div"
}
)
return gametime
widget_meta = {
"description": "displays the in-game time and day",
"main_widget": main_widget,
"handlers": {
"module_game_environment/%map_identifier%/last_recorded_gametime": update_widget
},
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_widget(widget_name, widget_meta)

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from bot import loaded_modules_dict
from os import path, pardir
from bot.logger import get_logger
logger = get_logger(__name__)
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
widget_name = path.basename(path.abspath(__file__))[:-3]
def announce_location_change(*args, **kwargs):
"""
Handler that announces location edits in the map chat.
This demonstrates that the callback_dict system works - multiple modules can
subscribe to the same DOM path changes without modifying the locations module.
"""
module = args[0]
method = kwargs.get("method", None)
updated_values_dict = kwargs.get("updated_values_dict", {})
# DEBUG: Log what we received
logger.info(
"location_change_debug",
method=method,
updated_values_dict_type=type(updated_values_dict).__name__,
updated_values_dict_repr=repr(updated_values_dict)[:200]
)
# Only announce on update, not insert or remove
if method != "update":
return
if not isinstance(updated_values_dict, dict):
return
# Get active dataset (map identifier)
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
if active_dataset is None:
return
# updated_values_dict structure at this depth (callback on depth 4):
# {location_identifier: {location_data}}
# location_data includes "owner" field
for location_identifier, location_dict in updated_values_dict.items():
if not isinstance(location_dict, dict):
continue
# Get owner directly from location_dict
owner_steamid = location_dict.get("owner")
if owner_steamid is None:
logger.warning(
"location_owner_missing",
location_identifier=location_identifier
)
continue
# Get player name from DOM
player_name = (
module.dom.data
.get("module_players", {})
.get("elements", {})
.get(active_dataset, {})
.get(owner_steamid, {})
.get("name", "Unknown Player")
)
# Get location name
location_name = location_dict.get("name", location_identifier)
# Send chat message via say_to_all
event_data = ['say_to_all', {
'message': (
'[FFAA00]Location Update:[-] {player} edited location [00FFFF]{location}[-]'
.format(
player=player_name,
location=location_name
)
)
}]
module.trigger_action_hook(module, event_data=event_data)
widget_meta = {
"description": "Announces location changes in map chat (test for callback_dict system)",
"main_widget": None, # No UI widget, just a handler
"handlers": {
# Subscribe to location changes - any module can do this!
"module_locations/elements/%map_identifier%/%owner_steamid%/%element_identifier%": announce_location_change
},
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_widget(widget_name, widget_meta)

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from bot import loaded_modules_dict
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
widget_name = path.basename(path.abspath(__file__))[:-3]
def get_entity_table_row_css_class(entity_dict):
css_classes = []
return " ".join(css_classes)
def select_view(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get('dispatchers_steamid', None)
current_view = module.get_current_view(dispatchers_steamid)
if current_view == "options":
options_view(module, dispatchers_steamid=dispatchers_steamid)
elif current_view == "delete-modal":
frontend_view(module, dispatchers_steamid=dispatchers_steamid)
delete_modal_view(module, dispatchers_steamid=dispatchers_steamid)
else:
frontend_view(module, dispatchers_steamid=dispatchers_steamid)
def delete_modal_view(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get('dispatchers_steamid', None)
all_available_entity_dicts = module.dom.data.get(module.get_module_identifier(), {}).get("elements", {})
all_selected_elements_count = 0
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
for map_identifier, entity_dicts in all_available_entity_dicts.items():
if active_dataset == map_identifier:
for entity_id, entity_dict in entity_dicts.items():
entity_is_selected_by = entity_dict.get("selected_by", [])
if dispatchers_steamid in entity_is_selected_by:
all_selected_elements_count += 1
modal_confirm_delete = module.dom_management.get_delete_confirm_modal(
module,
count=all_selected_elements_count,
target_module="module_game_environment",
dom_element_id="entity_table_modal_action_delete_button",
dom_action="delete_selected_dom_elements",
dom_element_root=module.dom_element_root,
dom_element_select_root=module.dom_element_select_root,
confirmed="True"
)
data_to_emit = modal_confirm_delete
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="modal_content",
clients=[dispatchers_steamid],
target_element={
"id": "manage_entities_widget_modal",
"type": "div",
"selector": "body > main > div"
}
)
def frontend_view(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get('dispatchers_steamid', None)
template_frontend = module.templates.get_template('manage_entities_widget/view_frontend.html')
template_table_rows = module.templates.get_template('manage_entities_widget/table_row.html')
template_table_header = module.templates.get_template('manage_entities_widget/table_header.html')
template_table_footer = module.templates.get_template('manage_entities_widget/table_footer.html')
template_options_toggle = module.templates.get_template('manage_entities_widget/control_switch_view.html')
template_options_toggle_view = module.templates.get_template('manage_entities_widget/control_switch_options_view.html')
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
all_available_entity_dicts = module.dom.data.get(module.get_module_identifier(), {}).get("elements", {})
table_rows = ""
all_selected_elements_count = 0
for map_identifier, entity_dicts in all_available_entity_dicts.items():
if active_dataset == map_identifier:
for entity_id, entity_dict in entity_dicts.items():
entity_is_selected_by = entity_dict.get("selected_by", [])
entity_entry_selected = False
if dispatchers_steamid in entity_is_selected_by:
entity_entry_selected = True
all_selected_elements_count += 1
control_select_link = module.dom_management.get_selection_dom_element(
module,
target_module="module_game_environment",
dom_element_select_root=["selected_by"],
dom_element=entity_dict,
dom_element_entry_selected=entity_entry_selected,
dom_action_inactive="select_dom_element",
dom_action_active="deselect_dom_element"
)
# Sanitize dataset for HTML ID (replace spaces with underscores, lowercase)
sanitized_dataset = module.dom_management.sanitize_for_html_id(entity_dict.get("dataset", ""))
sanitized_entity_id = str(entity_id)
# Update entity_dict with sanitized values for template
entity_dict_for_template = entity_dict.copy()
entity_dict_for_template["dataset"] = sanitized_dataset
entity_dict_for_template["dataset_original"] = entity_dict.get("dataset", "")
table_rows += module.template_render_hook(
module,
template=template_table_rows,
entity=entity_dict_for_template,
css_class=get_entity_table_row_css_class(entity_dict),
control_select_link=control_select_link
)
current_view = module.get_current_view(dispatchers_steamid)
options_toggle = module.template_render_hook(
module,
template=template_options_toggle,
control_switch_options_view=module.template_render_hook(
module,
template=template_options_toggle_view,
options_view_toggle=(current_view in ["frontend", "delete-modal"]),
steamid=dispatchers_steamid
)
)
dom_element_delete_button = module.dom_management.get_delete_button_dom_element(
module,
count=all_selected_elements_count,
target_module="module_game_environment",
dom_element_id="entity_table_widget_action_delete_button",
dom_action="delete_selected_dom_elements",
dom_element_root=module.dom_element_root,
dom_element_select_root=module.dom_element_select_root
)
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
options_toggle=options_toggle,
table_header=module.template_render_hook(
module,
template=template_table_header
),
table_rows=table_rows,
table_footer=module.template_render_hook(
module,
template=template_table_footer,
action_delete_button=dom_element_delete_button
)
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=[dispatchers_steamid],
method="update",
target_element={
"id": "manage_entities_widget",
"type": "table",
"selector": "body > main > div"
}
)
def options_view(*args, **kwargs):
module = args[0]
dispatchers_steamid = kwargs.get('dispatchers_steamid', None)
template_frontend = module.templates.get_template('manage_entities_widget/view_options.html')
template_options_toggle = module.templates.get_template('manage_entities_widget/control_switch_view.html')
template_options_toggle_view = module.templates.get_template('manage_entities_widget/control_switch_options_view.html')
options_toggle = module.template_render_hook(
module,
template=template_options_toggle,
control_switch_options_view=module.template_render_hook(
module,
template=template_options_toggle_view,
options_view_toggle=False,
steamid=dispatchers_steamid
)
)
data_to_emit = module.template_render_hook(
module,
template=template_frontend,
options_toggle=options_toggle,
widget_options=module.options
)
module.webserver.send_data_to_client_hook(
module,
payload=data_to_emit,
data_type="widget_content",
clients=[dispatchers_steamid],
method="update",
target_element={
"id": "manage_entities_widget",
"type": "table",
"selector": "body > main > div"
}
)
def table_rows(*args, ** kwargs):
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", None)
method = kwargs.get("method", None)
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
if method in ["upsert", "edit", "insert"]:
for clientid in module.webserver.connected_clients.keys():
current_view = module.get_current_view(clientid)
if current_view == "frontend":
template_table_rows = module.templates.get_template('manage_entities_widget/table_row.html')
for entity_id, entity_dict in updated_values_dict.items():
try:
# Sanitize dataset for HTML ID (replace spaces with underscores, lowercase)
sanitized_dataset = module.dom_management.sanitize_for_html_id(entity_dict["dataset"])
table_row_id = "entity_table_row_{}_{}".format(
sanitized_dataset,
str(entity_id)
)
# Update entity_dict with sanitized dataset for template
entity_dict = entity_dict.copy()
entity_dict["dataset"] = sanitized_dataset
entity_dict["dataset_original"] = updated_values_dict[entity_id].get("dataset", "")
except KeyError:
table_row_id = "manage_entities_widget"
selected_entity_entries = (
module.dom.data
.get("module_game_environment", {})
.get("elements", {})
.get(active_dataset, {})
.get(entity_id, {})
.get("selected_by", [])
)
entity_entry_selected = False
if clientid in selected_entity_entries:
entity_entry_selected = True
control_select_link = module.dom_management.get_selection_dom_element(
module,
target_module="module_game_environment",
dom_element_select_root=["selected_by"],
dom_element=entity_dict,
dom_element_entry_selected=entity_entry_selected,
dom_action_inactive="select_dom_element",
dom_action_active="deselect_dom_element"
)
table_row = module.template_render_hook(
module,
template=template_table_rows,
entity=entity_dict,
css_class=get_entity_table_row_css_class(entity_dict),
control_select_link=control_select_link
)
module.webserver.send_data_to_client_hook(
module,
payload=table_row,
data_type="table_row",
clients=[clientid],
target_element={
"id": table_row_id,
"type": "tr",
"class": get_entity_table_row_css_class(entity_dict),
"selector": "body > main > div > div#manage_entities_widget > main > table > tbody"
}
)
elif method == "remove":
entity_origin = updated_values_dict[2]
entity_id = updated_values_dict[3]
# Sanitize dataset for HTML ID (replace spaces with underscores, lowercase)
sanitized_origin = module.dom_management.sanitize_for_html_id(entity_origin)
module.webserver.send_data_to_client_hook(
module,
data_type="remove_table_row",
clients="all",
target_element={
"id": "entity_table_row_{}_{}".format(
sanitized_origin,
str(entity_id)
)
}
)
update_delete_button_status(module, *args, **kwargs)
def update_widget(*args, **kwargs):
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", None)
method = kwargs.get("method", None)
if method in ["update"]:
entity_dict = updated_values_dict
player_clients_to_update = list(module.webserver.connected_clients.keys())
for clientid in player_clients_to_update:
try:
current_view = module.get_current_view(clientid)
# Sanitize dataset for HTML ID (replace spaces with underscores, lowercase)
sanitized_dataset = module.dom_management.sanitize_for_html_id(entity_dict.get("dataset", ""))
table_row_id = "entity_table_row_{}_{}".format(
sanitized_dataset,
str(entity_dict.get("id", None))
)
# Update entity_dict with sanitized dataset
original_dataset = entity_dict.get("dataset", "")
entity_dict = entity_dict.copy()
entity_dict["dataset"] = sanitized_dataset
entity_dict["dataset_original"] = original_dataset
if current_view == "frontend":
module.webserver.send_data_to_client_hook(
module,
payload=entity_dict,
data_type="table_row_content",
clients="all",
method="update",
target_element={
"id": table_row_id,
"parent_id": "manage_entities_widget",
"module": "game_environment",
"type": "tr",
"selector": "body > main > div > div#manage_entities_widget",
"class": get_entity_table_row_css_class(entity_dict),
}
)
except AttributeError as error:
pass
except KeyError as error:
pass
def update_selection_status(*args, **kwargs):
module = args[0]
updated_values_dict = kwargs.get("updated_values_dict", None)
# Sanitize dataset for HTML ID (replace spaces with underscores, lowercase)
sanitized_dataset = module.dom_management.sanitize_for_html_id(updated_values_dict["dataset"])
module.dom_management.update_selection_status(
*args, **kwargs,
target_module=module,
dom_action_active="deselect_dom_element",
dom_action_inactive="select_dom_element",
dom_element_id={
"id": "entity_table_row_{}_{}_control_select_link".format(
sanitized_dataset,
updated_values_dict["identifier"]
)
}
)
update_delete_button_status(module, *args, **kwargs)
def update_delete_button_status(*args, **kwargs):
module = args[0]
module.dom_management.update_delete_button_status(
*args, **kwargs,
dom_element_root=module.dom_element_root,
dom_element_select_root=module.dom_element_select_root,
target_module=module,
dom_action="delete_selected_dom_elements",
dom_element_id={
"id": "entity_table_widget_action_delete_button"
}
)
widget_meta = {
"description": "sends and updates a table of all currently known entities",
"main_widget": select_view,
"handlers": {
"module_game_environment/visibility/%steamid%/current_view":
select_view,
"module_game_environment/elements/%map_identifier%/%id%":
table_rows,
"module_game_environment/elements/%map_identifier%/%id%/pos":
update_widget,
"module_game_environment/elements/%map_identifier%/%id%/selected_by":
update_selection_status,
},
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_widget(widget_name, widget_meta)