Release 0.9.0
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59
bot/modules/game_environment/actions/say_to_all.py
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59
bot/modules/game_environment/actions/say_to_all.py
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from bot import loaded_modules_dict, telnet_prefixes
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from os import path, pardir
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from time import sleep, time
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import re
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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action_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(module, event_data, dispatchers_steamid=None):
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timeout = 5 # [seconds]
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timeout_start = time()
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event_data[1]["action_identifier"] = action_name
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message = event_data[1].get("message", None)
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command = "say \"{}\"".format(message)
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if not module.telnet.add_telnet_command_to_queue(command):
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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return
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poll_is_finished = False
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# Modern format: timestamps ARE present in "Executing command" lines
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regex = (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"Executing\scommand\s\'" + command + r"\'\sby\sTelnet\sfrom\s(?P<called_by>.*)"
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)
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while not poll_is_finished and (time() < timeout_start + timeout):
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sleep(0.25)
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match = False
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for match in re.finditer(regex, module.telnet.telnet_buffer, re.DOTALL):
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poll_is_finished = True
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if match:
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module.callback_success(callback_success, module, event_data, dispatchers_steamid, match)
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return
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module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
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def callback_success(module, event_data, dispatchers_steamid, match=None):
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pass
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def callback_fail(module, event_data, dispatchers_steamid):
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pass
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action_meta = {
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"description": "sends a message to any player",
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"main_function": main_function,
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"callback_success": callback_success,
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"callback_fail": callback_fail,
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"requires_telnet_connection": True,
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"enabled": True
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}
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loaded_modules_dict["module_" + module_name].register_action(action_name, action_meta)
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