63 lines
2.4 KiB
Python
63 lines
2.4 KiB
Python
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from bot import loaded_modules_dict
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(*args, **kwargs):
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module = args[0]
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original_values_dict = kwargs.get("original_values_dict", {})
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updated_values_dict = kwargs.get("updated_values_dict", {})
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dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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found_lobby = False
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for lobby in module.locations.get_elements_by_type("is_lobby"):
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lobby_dict = lobby
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found_lobby = True
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if found_lobby is False:
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return
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# only dive into this when not authenticated
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if original_values_dict.get("is_authenticated", False) is False and any([
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original_values_dict.get("pos", {}).get("x") != updated_values_dict.get("pos", {}).get("x"),
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original_values_dict.get("pos", {}).get("y") != updated_values_dict.get("pos", {}).get("y"),
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original_values_dict.get("pos", {}).get("z") != updated_values_dict.get("pos", {}).get("z")
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]):
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on_the_move_player_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(dataset, {})
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.get(updated_values_dict.get("steamid"), {})
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)
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pos_is_inside_coordinates = module.locations.position_is_inside_boundary(updated_values_dict, lobby_dict)
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if pos_is_inside_coordinates is True:
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# nothing to do, we are inside the lobby
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return
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# no early exits, seems like the player is outside an active lobby without any authentication!
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# seems like we should port ^^
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event_data = ['teleport_to_coordinates', {
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'location_coordinates': {
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"x": lobby_dict["coordinates"]["x"],
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"y": lobby_dict["coordinates"]["y"],
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"z": lobby_dict["coordinates"]["z"]
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},
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'steamid': on_the_move_player_dict.get("steamid")
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}]
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module.trigger_action_hook(module.locations, event_data=event_data)
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trigger_meta = {
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"description": "reacts to every players move!",
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"main_function": main_function,
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"handlers": {
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"module_players/elements/%map_identifier%/%steamid%/pos": main_function,
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}
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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