Files
chrani-bot-tng/bot/modules/game_environment/actions/manage_entities.py

103 lines
3.5 KiB
Python
Raw Normal View History

2025-11-21 07:26:02 +01:00
from bot import loaded_modules_dict
from bot.constants import TELNET_TIMEOUT_EXTENDED
from os import path, pardir
from time import time, sleep
import random
import re
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
action_name = path.basename(path.abspath(__file__))[:-3]
def kill_entity(module, event_data, dispatchers_steamid=None):
timeout = TELNET_TIMEOUT_EXTENDED
timeout_start = time()
event_data[1]["action_identifier"] = action_name
entity_to_be_killed = event_data[1].get("entity_id", None)
command = "kill {}".format(entity_to_be_killed)
if not module.telnet.add_telnet_command_to_queue(command):
module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
return
poll_is_finished = False
# Modern format - no datetime/stardate prefix
regex = (
r"Entity\s(?P<zombie_name>.*)\s" + str(entity_to_be_killed) + r"\skilled"
)
number_of_attempts = 0
while not poll_is_finished and (time() < timeout_start + timeout):
number_of_attempts += 1
telnet_buffer_copy = (module.telnet.telnet_buffer + '.')[:-1]
for match in re.finditer(regex, telnet_buffer_copy, re.DOTALL):
return match
sleep(1)
return False
def main_function(module, event_data, dispatchers_steamid):
action = event_data[1].get("action", None)
dataset = event_data[1].get("dataset")
entity_id = event_data[1].get("entity_id")
entity_name = event_data[1].get("entity_name")
if action is not None:
if action == "kill":
match = kill_entity(module, event_data, dispatchers_steamid)
if match is not False:
if entity_name == "zombieScreamer":
module.callback_success(callback_success, module, event_data, dispatchers_steamid, match)
module.callback_fail(callback_fail, module, event_data, dispatchers_steamid)
def callback_success(module, event_data, dispatchers_steamid, match=None):
action = event_data[1].get("action", None)
entity_id = event_data[1].get("entity_id")
entity_name = event_data[1].get("entity_name")
if all([
action is not None
]):
if entity_name == "zombieScreamer":
possible_maybes = [
"hopefully",
"probably dead, yes!",
"i think",
"i'm almost certain",
"yeah. definitely!!"
]
event_data = ['say_to_all', {
'message': '[CCFFCC]Screamer ([FFFFFF]{entity_id}[CCFFCC]) killed[-], [FFFFFF]{maybe}[-]...'.format(
entity_id=entity_id,
maybe=random.choice(possible_maybes)
)
}]
module.trigger_action_hook(module, event_data=event_data)
else:
event_data = ['say_to_all', {
'message': '[CCFFCC]entity ([FFFFFF]{entity_id}[CCFFCC]) killed[-]'.format(
entity_id=entity_id
)
}]
module.trigger_action_hook(module, event_data=event_data)
def callback_fail(module, event_data, dispatchers_steamid):
pass
action_meta = {
"description": "manages entity entries",
"main_function": main_function,
"callback_success": callback_success,
"callback_fail": callback_fail,
"requires_telnet_connection": False,
"enabled": True
}
loaded_modules_dict["module_" + module_name].register_action(action_name, action_meta)