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chrani-bot-tng/bot/modules/players/triggers/playerspawn.py

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2025-11-21 07:26:02 +01:00
from .discord_webhook import DiscordWebhook
from bot import loaded_modules_dict
from bot import telnet_prefixes
from os import path, pardir
module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
trigger_name = path.basename(path.abspath(__file__))[:-3]
def main_function(origin_module, module, regex_result):
command = regex_result.group("command")
active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
update_player_pos = False
last_recorded_gametime_string = module.game_environment.get_last_recorded_gametime_string()
if command == "joined the game":
player_name = regex_result.group("player_name")
payload = '{} joined {} at {}'.format(player_name, active_dataset, last_recorded_gametime_string)
discord_payload_url = origin_module.options.get("discord_webhook", None)
if discord_payload_url is not None:
webhook = DiscordWebhook(
url=discord_payload_url,
content=payload
)
webhook.execute()
elif any([
command == "EnterMultiplayer",
command == "JoinMultiplayer"
]):
steamid = regex_result.group("player_steamid")
player_name = regex_result.group("player_name")
existing_player_dict = (
module.dom.data.get("module_players", {})
.get("elements", {})
.get(active_dataset, {})
.get(steamid, {})
)
player_dict = {
"name": player_name
}
player_dict.update(existing_player_dict)
if command == "EnterMultiplayer":
player_dict["first_seen_gametime"] = last_recorded_gametime_string
module.dom.data.upsert({
"module_players": {
"elements": {
active_dataset: {
steamid: player_dict
}
}
}
})
elif command == "JoinMultiplayer":
default_player_password = module.default_options.get("default_player_password", None)
if player_dict.get("is_authenticated", False) is True or default_player_password is None:
message = "[66FF66]Welcome back[-] [FFFFFF]{}[-]".format(player_name)
else:
message = (
"[66FF66]Welcome to the server[-] [FFFFFF]{player_name}[-]"
).format(
player_name=player_name
)
if default_player_password is not None:
message += ", [FF6666]please authenticate[-] [FFFFFF]and make yourself at home[-]"
event_data = ['say_to_player', {
'steamid': steamid,
'message': message
}]
module.trigger_action_hook(origin_module.players, event_data=event_data)
elif command == "Teleport":
update_player_pos = True
if update_player_pos:
player_to_be_updated = regex_result.group("player_steamid")
pos_after_teleport = {
"pos": {
"x": regex_result.group("pos_x"),
"y": regex_result.group("pos_y"),
"z": regex_result.group("pos_z"),
}
}
# update the players location data with the teleport ones
module.dom.data.upsert({
"module_players": {
"elements": {
active_dataset: {
player_to_be_updated: pos_after_teleport
}
}
}
})
trigger_meta = {
"description": "reacts to telnets playerspawn messages for real time responses!",
"main_function": main_function,
"triggers": [
{
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
r"PlayerSpawnedInWorld\s"
r"\("
r"reason: (?P<command>.+?),\s"
r"position: (?P<pos_x>.*),\s(?P<pos_y>.*),\s(?P<pos_z>.*)"
r"\):\s"
r"EntityID=(?P<entity_id>.*),\s"
r"PlayerID='(?P<player_steamid>.*)',\s"
r"OwnerID='(?P<owner_steamid>.*)',\s"
r"PlayerName='(?P<player_name>.*)'"
),
"callback": main_function
}, {
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
r"Player (?P<command>.*): "
r"EntityID=(?P<entity_id>.*), "
r"PlayerID=\'(?P<player_steamid>.*)\', "
r"OwnerID=\'(?P<owner_id>.*)\', "
r"PlayerName='(?P<player_name>.*)\'$"
),
"callback": main_function
}, {
"regex": (
telnet_prefixes["telnet_log"]["timestamp"] +
telnet_prefixes["GMSG"]["command"]
),
"callback": main_function
}
]
}
loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)