79 lines
2.5 KiB
Python
79 lines
2.5 KiB
Python
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from .discord_webhook import DiscordWebhook
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from bot import loaded_modules_dict
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from bot import telnet_prefixes
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from os import path, pardir
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module_name = path.basename(path.normpath(path.join(path.abspath(__file__), pardir, pardir)))
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trigger_name = path.basename(path.abspath(__file__))[:-3]
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def main_function(origin_module, module, regex_result):
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command = regex_result.group("command")
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executed_trigger = False
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active_dataset = module.dom.data.get("module_game_environment", {}).get("active_dataset", None)
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if command == "disconnected":
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player_steamid = regex_result.group("player_steamid")
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existing_player_dict = (
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module.dom.data
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.get("module_players", {})
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.get("elements", {})
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.get(active_dataset, {})
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.get(player_steamid, {})
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)
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player_dict = {}
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player_dict.update(existing_player_dict)
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player_dict.update({
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"is_online": False,
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"is_initialized": False
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})
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player_name = player_dict.get("name", regex_result.group("player_name"))
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last_seen_gametime_string = module.game_environment.get_last_recorded_gametime_string()
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payload = '{} left {} at {}'.format(player_name, active_dataset, last_seen_gametime_string)
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discord_payload_url = origin_module.options.get("discord_webhook", None)
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if discord_payload_url is not None:
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webhook = DiscordWebhook(
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url=discord_payload_url,
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content=payload
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)
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webhook.execute()
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executed_trigger = True
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if executed_trigger is True:
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module.dom.data.upsert({
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"module_players": {
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"elements": {
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active_dataset: {
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player_steamid: player_dict
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}
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}
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}
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})
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trigger_meta = {
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"description": "reacts to telnets player disconnected message for real time responses!",
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"main_function": main_function,
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"triggers": [
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{
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"regex": (
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telnet_prefixes["telnet_log"]["timestamp"] +
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r"Player\s"
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r"(?P<command>.*):\s"
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r"EntityID=(?P<entity_id>.*),\s"
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r"PlayerID='(?P<player_steamid>\d{17})',\s"
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r"OwnerID='(?P<owner_id>\d{17})',\s"
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r"PlayerName='(?P<player_name>.*)'"
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),
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"callback": main_function
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}
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]
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}
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loaded_modules_dict["module_" + module_name].register_trigger(trigger_name, trigger_meta)
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