67 lines
3.0 KiB
Markdown
67 lines
3.0 KiB
Markdown
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# chrani-bot-tng
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Flexible, modern, and easy to extend bot/webinterface for the game 7dtd
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### *Important!*
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`Do use the development branch for updates - master is rarely updated and only meant for
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stable (not necessarily usable ^^), and testing is the bleeding edge branch that might be broken or full of bugs.
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It's usually not though :)`
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### Vision
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After running a gameserver for several years, and using several managers and bots, I have realized one thing: They
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heavily modify the game-experience. In both ways, good or bad
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While many of their features add elements and experiences to the game, they also take away from the core game itself.
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Having teleports to move around, having protected stuff and areas, item shops...
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The aim of this bot is to not alter the games experience by much, but only to add to it.
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Specially for Admins/Moderators, and Builders. The casual player may not even notice that a bot is at work, apart
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from the authentication process of course ^^
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### Current state
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The bot works on any Vanilla install, and basic functions will work right out of the box.
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For more advanced stuff like hiding chat-commands or exporting prefabs, you will need add a few server-side mods.
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There's a fairly [comprehensive installation guide on the projects-wiki](https://github.com/wwevo/chrani-bot-tng/wiki/Installation)
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I've been testing the bot with Vanilla, Alloc's + BCM server-mods and the latest Darkness Falls Stable.
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#### Core Functions
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* Module based functionality
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* new modules can be added easily and without altering any of the bots files, just drop it in and start using them
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* Trigger-based actions and reactions
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* any telnet log output can be parsed for triggers, using regular expressions
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* any database access can be monitored for triggers, using set paths
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* any user-input from the webinterface... well... yeah of course that is monitored :)
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* Socket/Push based, **LCARS**-Style Interface :)
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* Steam-login for authentication
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* Widget system to easily extend the webinterface
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#### Modules:
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* Telnet-log widget
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* Player-table widget (delete, login-status, info, kick)
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* kick players with a custom message
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* view basic info like kills, deaths, last time online etc.
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* Location widget (create, edit, delete, records time and place of death)
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* a location can be designated as a Lobby to keep people in
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* locations can be made screamer-proof, all screamers will be killed on spawn
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* locations can be set up as a home, with a dedicated teleport entry
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* locations can be set up as a village, there's no attached functionality as of yet
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* a place of death location will be updated on every player-death
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* locations can be exported and restored if they are of the 'box' type and BCM is installed
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* (Timed) Remote shutdown procedure
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* timer is fixed to 30 seconds currently
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* Simple gametime display
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* Will show the next Bloodmoon
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* Entity widget
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* simply shows all active entities
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* Permissions widget to gate commands
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* a password can be used to authenticate a player, for example, to give them the ability to leave the Lobby
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