- Add all required assembly references (mscorlib, netstandard, System.dll, System.Core.dll) - Use GameManager.ChatMessageServer instead of NetPackageChat - Use Log.Out (proper 7DTD API) instead of Debug.Log
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using HarmonyLib;
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using System.Reflection;
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using System.Collections.Generic;
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public class BotCommandMod : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Log.Out("[BotCommandMod] Loading");
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var harmony = new Harmony("com.botcommand.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Log.Out("[BotCommandMod] Loaded");
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}
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}
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[HarmonyPatch(typeof(ConsoleCmdAbstract))]
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[HarmonyPatch("getCommands")]
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public class ChatInterceptPatch
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{
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static void Postfix(ref string __result)
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{
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}
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}
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[HarmonyPatch(typeof(GameManager))]
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[HarmonyPatch("ChatMessageServer")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds)
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{
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Log.Out($"[Bot] {playerName}: {_msg}");
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return false;
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}
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return true;
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}
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}
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