30 lines
956 B
C#
30 lines
956 B
C#
using HarmonyLib;
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using System.Reflection;
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using System;
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using System.Collections.Generic;
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public class CHRANIBotTNG : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Console.WriteLine("[CHRANIBotTNG] Loading");
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var harmony = new Harmony("com.chranibottng.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Console.WriteLine("[CHRANIBotTNG] Loaded");
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}
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}
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[HarmonyPatch(typeof(GameManager), "ChatMessageServer")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _chatType, int _senderEntityId, string _msg, List<int> _recipientEntityIds, EMessageSender _msgSender, BbCodeSupportMode _bbMode)
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{
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_msg}");
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return false;
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}
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return true;
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}
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} |