using HarmonyLib; using System.Reflection; using System.Collections.Generic; using System; public class BotCommandMod : IModApi { public void InitMod(Mod _modInstance) { Console.WriteLine("[BotCommandMod] Loading"); var harmony = new Harmony("com.botcommand.mod"); harmony.PatchAll(Assembly.GetExecutingAssembly()); Console.WriteLine("[BotCommandMod] Loaded"); } } [HarmonyPatch(typeof(GameManager))] [HarmonyPatch("ChatMessageServer")] public class ChatMessagePatch { static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List _recipientEntityIds) { if (_msg != null && _msg.StartsWith("/bot ")) { string playerName = _cInfo != null ? _cInfo.playerName : "Server"; Console.WriteLine($"[Bot] {playerName}: {_msg}"); return false; } return true; } }