Patch GameManager.ChatMessage instead of ChatMessageServer
This should properly intercept and block /bot messages from appearing in chat
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@@ -1,6 +1,5 @@
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using HarmonyLib;
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using System.Reflection;
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using System.Collections.Generic;
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using System;
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public class BotCommandMod : IModApi
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@@ -14,11 +13,10 @@ public class BotCommandMod : IModApi
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}
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}
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[HarmonyPatch(typeof(GameManager))]
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[HarmonyPatch("ChatMessageServer")]
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[HarmonyPatch(typeof(GameManager), "ChatMessage")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds)
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static bool Prefix(ClientInfo _cInfo, EChatType _type, string _msg, string _playerName)
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{
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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