update damit claude mir nicht immer meinen mod-namen ruiniert.
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30
.gitignore
vendored
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30
.gitignore
vendored
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.idea/**/workspace.xml
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.idea/**/tasks.xml
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.idea/**/usage.statistics.xml
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.idea/**/dictionaries
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.idea/**/shelf
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.idea/**/aws.xml
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.idea/**/contentModel.xml
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.idea/**/dataSources/
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.idea/**/dataSources.ids
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.idea/**/dataSources.local.xml
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.idea/**/sqlDataSources.xml
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.idea/**/dynamic.xml
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.idea/**/uiDesigner.xml
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.idea/**/dbnavigator.xml
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.idea/**/gradle.xml
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.idea/**/libraries
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cmake-build-*/
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.idea/**/mongoSettings.xml
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*.iws
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out/
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.idea_modules/
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atlassian-ide-plugin.xml
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.idea/replstate.xml
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.idea/sonarlint/
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com_crashlytics_export_strings.xml
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crashlytics.properties
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crashlytics-build.properties
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fabric.properties
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.idea/httpRequests
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.idea/caches/build_file_checksums.ser
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BIN
CHRANIBotTNG.dll
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BIN
CHRANIBotTNG.dll
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using HarmonyLib;
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using System.Reflection;
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using System.Collections.Generic;
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using System;
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public class BotCommandMod : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Console.WriteLine("[BotCommandMod] Loading");
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var harmony = new Harmony("com.botcommand.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Console.WriteLine("[BotCommandMod] Loaded");
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}
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}
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[HarmonyPatch(typeof(GameManager))]
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[HarmonyPatch("ChatMessageServer")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds)
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{
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_msg}");
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return false;
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}
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return true;
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}
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}
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29
Harmony/CHRANIBotTNG.cs
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29
Harmony/CHRANIBotTNG.cs
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using HarmonyLib;
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using System.Reflection;
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using System;
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public class CHRANIBotTNG : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Console.WriteLine("[CHRANIBotTNG] Loading");
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var harmony = new Harmony("com.chranibottng.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Console.WriteLine("[CHRANIBotTNG] Loaded");
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}
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}
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[HarmonyPatch(typeof(ChatCommandManager), "ProcessCommand")]
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public class ChatCommandPatch
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{
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static bool Prefix(ChatCommandManager __instance, string _chatText, ClientInfo _cInfo)
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{
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if (_chatText != null && _chatText.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_chatText}");
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return false;
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}
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return true;
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}
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}
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12
ModInfo.xml
12
ModInfo.xml
@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<xml>
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<ModInfo>
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<Name value="BotCommandMod"/>
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<Description value="Intercepts chat messages starting with /bot and logs them to telnet only"/>
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<Author value="Claude"/>
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<Version value="1.0.0"/>
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</ModInfo>
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<Name value="CHRANIBotTNG" />
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<DisplayName value="CHRANI-Bot-TNG" />
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<Description value="Companion Mod for the CHRANI-Bot-TNG" />
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<Author value="wwevo" />
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<Version value="2.0.0.0" />
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<Website value="https://code.notjustfor.me/wwevo/chrani-bot-tng-mod" />
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</xml>
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8
build.sh
8
build.sh
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#!/bin/bash
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# Set your 7DTD installation path
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GAME_DIR="${GAME_DIR:-$HOME/.local/share/7DaysToDie}"
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GAME_DIR="${GAME_DIR:-$HOME/Software/SteamLibrary/steamapps/common/7 Days To Die}"
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# Use csc (Roslyn compiler) instead of mcs
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csc -target:library \
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-out:BotCommandMod.dll \
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-out:CHRANIBotTNG.dll \
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-nostdlib \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/mscorlib.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/netstandard.dll" \
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@@ -13,5 +13,5 @@ csc -target:library \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/System.Core.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/Assembly-CSharp.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/UnityEngine.CoreModule.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/0Harmony.dll" \
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Harmony/BotCommandPatch.cs
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-r:"/home/ecv/Software/SteamLibrary/steamapps/common/7 Days To Die/Mods/0_TFP_Harmony/0Harmony.dll" \
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Harmony/CHRANIBotTNG.cs
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