update damit claude mir nicht immer meinen mod-namen ruiniert.
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@@ -1,31 +0,0 @@
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using HarmonyLib;
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using System.Reflection;
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using System.Collections.Generic;
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using System;
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public class BotCommandMod : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Console.WriteLine("[BotCommandMod] Loading");
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var harmony = new Harmony("com.botcommand.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Console.WriteLine("[BotCommandMod] Loaded");
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}
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}
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[HarmonyPatch(typeof(GameManager))]
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[HarmonyPatch("ChatMessageServer")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds)
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{
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_msg}");
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return false;
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}
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return true;
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}
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}
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29
Harmony/CHRANIBotTNG.cs
Normal file
29
Harmony/CHRANIBotTNG.cs
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@@ -0,0 +1,29 @@
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using HarmonyLib;
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using System.Reflection;
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using System;
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public class CHRANIBotTNG : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Console.WriteLine("[CHRANIBotTNG] Loading");
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var harmony = new Harmony("com.chranibottng.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Console.WriteLine("[CHRANIBotTNG] Loaded");
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}
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}
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[HarmonyPatch(typeof(ChatCommandManager), "ProcessCommand")]
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public class ChatCommandPatch
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{
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static bool Prefix(ChatCommandManager __instance, string _chatText, ClientInfo _cInfo)
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{
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if (_chatText != null && _chatText.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_chatText}");
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return false;
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}
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return true;
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}
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}
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