Fix build script and API usage
- Add all required assembly references (mscorlib, netstandard, System.dll, System.Core.dll) - Use GameManager.ChatMessageServer instead of NetPackageChat - Use Log.Out (proper 7DTD API) instead of Debug.Log
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@@ -1,29 +1,37 @@
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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using System.Collections.Generic;
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public class BotCommandMod : IModApi
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{
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public void InitMod(Mod _modInstance)
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{
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Debug.Log("[BotCommandMod] Loading");
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Log.Out("[BotCommandMod] Loading");
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var harmony = new Harmony("com.botcommand.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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Debug.Log("[BotCommandMod] Loaded");
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Log.Out("[BotCommandMod] Loaded");
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}
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}
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[HarmonyPatch(typeof(NetPackageChat))]
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[HarmonyPatch("ProcessPackage")]
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public class ChatCommandPatch
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[HarmonyPatch(typeof(ConsoleCmdAbstract))]
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[HarmonyPatch("getCommands")]
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public class ChatInterceptPatch
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{
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static bool Prefix(NetPackageChat __instance, World _world)
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static void Postfix(ref string __result)
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{
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if (__instance.Message != null && __instance.Message.StartsWith("/bot "))
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}
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}
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[HarmonyPatch(typeof(GameManager))]
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[HarmonyPatch("ChatMessageServer")]
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public class ChatMessagePatch
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{
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static bool Prefix(ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName, bool _localizeMain, List<int> _recipientEntityIds)
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{
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ClientInfo cInfo = ConnectionManager.Instance.Clients.ForEntityId(__instance.Sender);
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string playerName = cInfo != null ? cInfo.playerName : "Unknown";
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Debug.Log($"[Bot] {playerName}: {__instance.Message}");
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if (_msg != null && _msg.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Log.Out($"[Bot] {playerName}: {_msg}");
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return false;
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}
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return true;
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4
build.sh
4
build.sh
@@ -5,6 +5,10 @@ GAME_DIR="${GAME_DIR:-$HOME/.local/share/7DaysToDie}"
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mcs -target:library \
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-out:BotCommandMod.dll \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/mscorlib.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/netstandard.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/System.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/System.Core.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/Assembly-CSharp.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/UnityEngine.CoreModule.dll" \
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-r:"$GAME_DIR/7DaysToDie_Data/Managed/0Harmony.dll" \
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