Add reflection to discover available Chat methods
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@@ -1,30 +1,27 @@
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using HarmonyLib;
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using HarmonyLib;
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using System.Reflection;
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using System.Reflection;
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using System;
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using System;
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using System.Linq;
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public class BotCommandMod : IModApi
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public class BotCommandMod : IModApi
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{
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{
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public void InitMod(Mod _modInstance)
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public void InitMod(Mod _modInstance)
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{
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{
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Console.WriteLine("[BotCommandMod] Loading");
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Console.WriteLine("[BotCommandMod] Loading");
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var harmony = new Harmony("com.botcommand.mod");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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// List all GameManager methods containing "Chat"
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var gmType = typeof(GameManager);
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Console.WriteLine("[BotCommandMod] GameManager methods with 'Chat':");
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foreach (var method in gmType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
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{
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if (method.Name.Contains("Chat"))
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{
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var parameters = string.Join(", ", method.GetParameters().Select(p => p.ParameterType.Name + " " + p.Name));
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Console.WriteLine($" {method.Name}({parameters})");
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}
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}
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Console.WriteLine("[BotCommandMod] Loaded");
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Console.WriteLine("[BotCommandMod] Loaded");
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}
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}
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}
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}
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[HarmonyPatch(typeof(ChatCommandManager), "ProcessCommand")]
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public class ChatCommandPatch
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{
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static bool Prefix(ChatCommandManager __instance, string _chatText, ClientInfo _cInfo)
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{
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if (_chatText != null && _chatText.StartsWith("/bot "))
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{
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string playerName = _cInfo != null ? _cInfo.playerName : "Server";
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Console.WriteLine($"[Bot] {playerName}: {_chatText}");
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return false;
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}
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return true;
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}
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}
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