From 2aca59b25ec7d1cda2b2735baa3e8ba25a619395 Mon Sep 17 00:00:00 2001 From: Claude Date: Sun, 23 Nov 2025 19:53:50 +0000 Subject: [PATCH] Use Console.WriteLine instead of non-existent Log.Out --- Harmony/CHRANIBotTNG.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Harmony/CHRANIBotTNG.cs b/Harmony/CHRANIBotTNG.cs index b38d38f..a4a25e4 100644 --- a/Harmony/CHRANIBotTNG.cs +++ b/Harmony/CHRANIBotTNG.cs @@ -24,7 +24,7 @@ public class ChatMessagePatch string playerName = _cInfo != null ? _cInfo.playerName : "Server"; // Write to server log (visible in telnet) - Log.Out($"Chat (from '{playerName}', entity id '{(_cInfo != null ? _cInfo.entityId.ToString() : "-1")}', to '{(_recipientEntityIds != null && _recipientEntityIds.Count > 0 ? "players" : "all")}'): '{_msg}'"); + Console.WriteLine($"Chat (from '{playerName}', entity id '{(_cInfo != null ? _cInfo.entityId.ToString() : "-1")}', to '{(_recipientEntityIds != null && _recipientEntityIds.Count > 0 ? "players" : "all")}'): '{_msg}'"); // Block in-game chat display return false;