Try ChatCommandManager.ProcessCommand instead

This commit is contained in:
Claude
2025-11-23 19:17:37 +00:00
parent 9bd4ab35c5
commit 1ee6f45f70

View File

@@ -13,17 +13,18 @@ public class BotCommandMod : IModApi
} }
} }
[HarmonyPatch(typeof(GameManager), "ChatMessage")] [HarmonyPatch(typeof(ChatCommandManager), "ProcessCommand")]
public class ChatMessagePatch public class ChatCommandPatch
{ {
static bool Prefix(ClientInfo _cInfo, EChatType _type, string _msg, string _playerName) static bool Prefix(ChatCommandManager __instance, string _chatText, ClientInfo _cInfo)
{ {
if (_msg != null && _msg.StartsWith("/bot ")) if (_chatText != null && _chatText.StartsWith("/bot "))
{ {
string playerName = _cInfo != null ? _cInfo.playerName : "Server"; string playerName = _cInfo != null ? _cInfo.playerName : "Server";
Console.WriteLine($"[Bot] {playerName}: {_msg}"); Console.WriteLine($"[Bot] {playerName}: {_chatText}");
return false; return false;
} }
return true; return true;
} }
} }