29 lines
746 B
C#
29 lines
746 B
C#
|
|
using HarmonyLib;
|
||
|
|
using System.Reflection;
|
||
|
|
|
||
|
|
public class BotCommandMod : IModApi
|
||
|
|
{
|
||
|
|
public void InitMod(Mod _modInstance)
|
||
|
|
{
|
||
|
|
Log.Out("[BotCommandMod] Loading");
|
||
|
|
var harmony = new Harmony("com.botcommand.mod");
|
||
|
|
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||
|
|
Log.Out("[BotCommandMod] Loaded");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
[HarmonyPatch(typeof(ChatCommandManager))]
|
||
|
|
[HarmonyPatch("ExecuteCommand")]
|
||
|
|
public class ChatCommandPatch
|
||
|
|
{
|
||
|
|
static bool Prefix(string _command, ClientInfo _cInfo)
|
||
|
|
{
|
||
|
|
if (_command != null && _command.StartsWith("/bot "))
|
||
|
|
{
|
||
|
|
Log.Out($"[Bot] {(_cInfo != null ? _cInfo.playerName : "Server")}: {_command}");
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
}
|