Files
chrani-bot-tng-mod/Harmony/CHRANIBotTNG.cs

34 lines
1.1 KiB
C#
Raw Normal View History

using HarmonyLib;
using System.Reflection;
using System;
using System.Collections.Generic;
public class CHRANIBotTNG : IModApi
{
public void InitMod(Mod _modInstance)
{
Console.WriteLine("[CHRANIBotTNG] Loading");
var harmony = new Harmony("com.chranibottng.mod");
harmony.PatchAll(Assembly.GetExecutingAssembly());
Console.WriteLine("[CHRANIBotTNG] Loaded");
}
}
[HarmonyPatch(typeof(GameManager), "ChatMessageServer")]
public class ChatMessagePatch
{
static bool Prefix(ClientInfo _cInfo, string _msg, List<int> _recipientEntityIds)
{
if (_msg != null && _msg.StartsWith("/bot "))
{
string playerName = _cInfo != null ? _cInfo.playerName : "Server";
// Write to server log (visible in telnet)
Console.WriteLine($"Chat (from '{playerName}', entity id '{(_cInfo != null ? _cInfo.entityId.ToString() : "-1")}', to '{(_recipientEntityIds != null && _recipientEntityIds.Count > 0 ? "players" : "all")}'): '{_msg}'");
// Block in-game chat display
return false;
}
return true;
}
}